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Angry Birds gets 15 new levels with latest update

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Angry Birds

The original Angry Birds game by Rovio is today picking up a whole bunch of new levels to play with the addition of the new "Flock Favorites" episode. The new levels are based on previous favorite episodes and bring yet more new life to a long standing favorite.

What's new in this version: You voted, we listened! Introducing an all-new bonus episode – FLOCK FAVORITES!

15 BRAND NEW LEVELS! Based on your favorite episodes including Short Fuse, Red's Mighty Feathers, Surf and Turf and many more.

JUICE UP YOUR BIRD! Super Seeds are now Power Potion – transform any bird into a pig-popping giant!

And of course, there's the new Power Potions to help you get out of green pig related jams. The update should be live now for current owners and anyone who's yet to pick it up can grab it from the Windows Phone Store for $0.99

QR: Angry Birds


Plight of the Zombie, a Windows Phone puzzle game with plenty of brains

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Plight of the Zombie

Plight of the Zombie is one of the latest zombie genre games to land in the Windows Phone Store. It has seen a fair amount of success over on iOS and Android with the developer hoping for similar results here on the Windows Phone platform.

Plight of the Zombie isn't a tower defense game or a game where you get to hunt down and wipe out the zombie hordes. Instead, the game offers over 50 puzzles that you have to help your zombie solve. Of course, in the process there is plenty of brains to indulge upon.

Available for low-memory devices, Plight of the Zombie comes across as a fun, casual paced game for Windows Phone. The biggest downside to the game is the lack of a trial version (but we've got a trick to work around that).

Zombies, zombies and more zombies

Plight of the Zombie has a relatively simple main menu with options to access the game's settings, visit the gaming store and to jump into game play.

Plight of the Zombie Menu

The game store is where you can spend the coins you earn during game play on specialty items to help you zombie survive the puzzles and to purchase outfits to give your zombie a little bit of style.

Zombie Worlds

Game play is scattered across eight environments each with its unique zombie to control. The game currently has 180 gaming levels, each progressively unlocked and more challenging.

Simple game play

Game mechanics are rather simple with Plight of the Zombie. The game screen has a collection of twists and turns to navigate, a handful of brains lying around ready to be eaten and a human target to devour. Your job is to create a path for the zombie to follow that will collect all the brains and bring him to the human target.

Plight of the Zombie Game Play

Just tap and hold the screen on the zombie then trace the path you would like the zombie to follow. Once you have everything traced out, tap go and your zombie is off to the races.

The puzzles start out really simple and progressively become more challenging with human targets that scan for zombies to shoot and roving targets that search for zombies. You will have to time your zombie to avoid these dangers.

Plight of the Zombie

There is a shield available throughout the game to help protect your zombie (icon in the upper left corner) and you can always suspend his progress and re-draw his path by tapping the screen.

Game play does start off a little on the slow side mainly to allow you to get used to the gaming mechanics. However, once you get human targets that shoot at your zombie the game does pick up a good bit with regards to challenge but even then, the game doesn't really lose its casual feel.

Overall Impression

Game play takes on a much slower pace than many of the zombie games in the Windows Phone Store but that's not necessarily a bad thing. Graphics and animations are well drawn up and overall, Plight of the Zombie isn't a bad game to give a try.

Plight of the Zombie

And that is the biggest rub against the game. The Windows Phone version lacks a trial version and is currently running $2.99. The lack of a trial version is probably the kiss of death for Plight of the Zombie but there is a way to try the game without shelling out three bucks.

The game is a universal title, available over in the Windows 8 Store for $4.99 but the Windows 8 version offers a trial version. While the trial version is only good for 24 hours it will give you a feel for the game (thanks, @dingl_ for the tip!). If you like it, buy the Windows Phone version and then save the two dollars and pick up the Windows 8 version at no charge.

Plight of the Zombie Game Store

It is a mystery why developers deliver their games to the Windows Phone platform, hope for success but fail to offer a trial version. I understand a desire not to give away their hard earned work but a short trial version isn't an unreasonable request.

Plight of the Zombie is a fun game and is well presented. The pace may not be upbeat enough for some but if you want to give it a try, check out the Windows 8 version to give you a feel for things.

  • Plight of the Zombie - Windows Phone 8 - 67MB - $2.99 - Store Link
  • Plight of the Zombie - Windows 8 - 68.7MB - Trial / $4.99 - Store Link

QR: Plight of the Zombie

Update for GT Racing 2 for Windows Phone allows for 512 MB device support

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GT Racing 2

A new update for Gameloft's Windows Phone port of its popular GT Racing 2 game is now available from the Windows Phone Store, which finally allows the game to run on 512 MB devices.

When the port of the game was first released in June, Gameloft informed us that they planned to launch an update that will add support for 512 MB devices, and this morning we were informed that an update, which brings the version number to 1.2.2.5, does indeed offer that long awaited support. There's no word on any other changes that have been made in this new version.

512

This should open up this already popular racing game to a ton of budget Windows Phone devices. What do you think of Gameloft adding 512 MB device support for GT Racing 2? Thanks to the many people who tipped us!

QR: GT Racing 2

Find out how far you can throw in Javelin Masters for Windows Phone

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Javelin Masters

A lot of our devices are capable of running 3D games, but there's something about games in old-school pixel graphics that we seem to like. Javelin Masters does not have intense graphics, but it's really fun to play. You play as a javelin thrower. The goal is to throw it as far as you can. We've installed this free game on our Nokia Lumia 930. Watch the gameplay video to see if it's something you'd play.

Features:

  • Javelin throwing game
  • The thrower learns from day to day when you train with him!
  • Customizable control position
  • Coach to give you instructions and cheer you up
  • Daily World Top
  • All-time Friends Top
  • Intuitive throwing help
  • Old-school pixel graphics
  • 100% Free!

Javelin Masters

The controls are easy. Wait for a good angle, and then swipe your finger fast back and forth between step buttons to run. Press the throw button and release at the right time for the best possible throw. Don't step over the red line! The run buttons are on the right side, while the throw button is on the left. You can drag around the buttons in the settings to the positions you prefer.

Javelin Masters

The results are shown at the end of the throw. The game displays the distance of the current throw, today's best, all-time best, and how far from the world top 200. If you log in to your Facebook account, it also compares your throw to a friend who plays Javelin Masters.

Javelin Masters

If you like your score, you can click the share button. It takes a screenshot of the results and then you can share this image via email, Facebook, Twitter, Instagram, and more.

Before your next throw, the coach lets you know how you can improve. This includes running faster, adjusting the aim, or knowing when to press and release the throw button.

Javelin Masters

Javelin Masters is a free download from the Windows Phone Store. It has ads, but they don't get in the way. Our current best is 120.36 M. Can you do better?

512 support

QR: Javelin Masters

Doodle God goes free to play with Doodle Planet on Windows Phone

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Doodle God Planet Windows Phone

A long time ago in a galaxy very close to home, man created the game Doodle God. On Windows Phone, it was an Xbox-enabled game built around the concept of alchemy. Doodle God never got the bug-fixing update it deserved, but it did spawn a number of non-Xbox sequels such as Doodle Devil and Doodle Creatures. They were all very similar to one another.

Last week, developer JoyBits released a brand new Doodle God game that is also very similar to the others: Doodle Planet (also known as Doodle God: Planet). While Doodle Planet won't surprise anyone with drastic changes from previous games, it does have one big difference: it's free to play. If previous Doodle God games were too rich for your blood, maybe this version will make you a believer.

Making something from nothing

Doodle God games have always revolved around mixing random elements in order to create new elements. Doodle Planet uses the same familiar mechanics and interface. Simply tap on an elemental group to expand it and see the sub-elements it contains. Figuring out which elements can be combined is largely a matter of trial and error.

At any given moment, you can have up to two groups open on-screen. Either drag one element to another or simply tap the first element and then the second, and they'll mix. Some things simply don't mix and you'll get an error sound. But assuming they combine successfully, one or more new elements appear on-screen and are added to your pool of resources. The game also displays a clever allusion or joke, lending some welcome personality to the endless process of trial and error.

Doodle God Planet Windows Phone

Build your world, but mind your energy

Doodle Planet introduces a new goal to the main game: building your own planet. The planet starts out raw and mostly barren. As you discover certain elements such as volcanoes and steam, those items will appear on your Doodle world. You can even pinch and rotate the world to get a better look at it. Filling out the planet doesn't change things up too much, but the extra goal to shoot for is still welcome.

Less welcome is a new energy mechanic. Each time the player successfully creates a new element, it uses a little divine glow. Oddly, you can't see how much divine glow you have except while creating the element. Run out and you'll have to wait for it to recharge… But you can't see how much you have until you try to combine some elements. Hey JoyBits, how about a intuitive user interface?

Divine Glow can also be bought via in-app purchase. Other IAPs include various hints and boosts. If you want to do away with the energy mechanic and basically turn Doodle Planet into a normal Doodle God game, you can buy Eternal Energy. It only costs about $20. What a steal, right?

Doodle God Planet Windows Phone

Extra modes

In addition to the lengthy main game, Doodle Planet also offers a couple of extra game modes: Quests and Puzzles. Quests work like the main game, but have their own cute little story premises and a smaller pool of elements to mix. They don't appear to cost energy, so players might be able to keep busy with quests whenever they run short of energy in the main game.

It's always interesting (and often disheartening) to see an established game series switch to the free to play payment model. Doodle Planet makes the transition decently well, offering just as much content as paid games have in the past. But hiding the player's energy away is awfully obtuse, if not downright sneaky. Doodle Planet also disguises links to other Doodle God games as normal menu items, such as making Doodle Devil look like one of the puzzles in Puzzle mode. Again, kind of sneaky.

I'm less annoyed by the energy mechanic than I am that JoyBits keeps releasing nearly identical Doodle God games as sequels. Does anyone love Doodle God so much that they want to play the same game over and over again? At least this one can serve as the Doodle God game for people who wouldn't buy the paid games, I suppose.

  • Doodle Planet – Windows Phone 8 – 120 MB – Free – Store Link

QR: Doodle Planet

512 MB supported

Via: @WPScoops

Table Tennis 3D, a challenging Windows Phone sports game with online multi-player options

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Table Tennis 3D

Table Tennis 3D hit the Windows Phone Store recently and offers a fantastic gaming option for those who like to smack the little white ball around the table.

Available for 512MB devices, Table Tennis 3D offers twenty unique table tennis players to challenge, online multi-player gaming and career or single game play.

Table Tennis 3D has had a fair amount of success over on iOS and Android platforms and, based on the short time we've had with the game, is bound to have similar achievements here on the Windows Phone platform.

Main Menu and a few quirks

Table Tennis 3D Main Menu

Right out of the gate, you will find a small glitch with Table Tennis 3D. The game is intended to be played in horizontal orientation but the vertical orientation was not disabled. Out of reflex, you may hold your Windows Phone upright and find the graphics stretched out beyond the sides of your screen. Hopefully this glitch will be fixed with an update but until then, remember to hold your Windows Phone horizontal to get all the graphics on your screen.

The main menu for Table Tennis 3D is somewhat minimal with options to:

  • Begin your Career path
  • Jump into League play
  • Participate in a table tennis tournament
  • Visit the game shop
  • Start a multi-player game
  • Access the game's settings

The settings for Table Tennis 3D allow you to customize your player name and choose which Country you represent. This is where you stumble upon the game's second glitch. While you can tap on the name field to customize it, your Windows Phone keyboard will not appear. For the time being until this glitch can be fixed, you will have to live with the player name "You".

Table Tennis 3D Profile

The gaming store has a nice collection of paddles, shoes and table styles that you can buy with the currency you earn during game play. If you are the impatient sort, you can give your game bank account a boost through in-app purchases.

Game Play

Your first mission with Table Tennis 3D is to defeat the tutorial player. This opponent will walk you through game mechanics and isn't exactly a push over. Once defeated, you can enter League play or launch your career.

Table Tennis 3D Tutorial

Game play follows suit with your traditional game of table tennis. To strike the ball swipe up at the screen as the ball approaches and on-screen tips will appear to help you improve your timing. The better your timing, the more speed and spin to your shots.

You can aim your shots with the angle of your swipe but be careful not to swipe too wide or your shot will go out of bounds.

Table Tennis 3D Game Play

Multi-player games can be played over the internet or with a split-screen view from a single Windows Phone. The latter option can get a little cramped. Online play has three rooms to choose from that include:

  • Open Room where everyone can play and are equipped with the same gear
  • Pro Room for those who have earned a power flame paddle or better during regular game play
  • Elite Room for those who have earned power pro paddle or better

Online play chooses your opponent at random and has a slight lag to game play. It would have been nice to have the ability to choose your online opponent for a match amongst friends but you've gotta start somewhere.

Table Tennis 3D Gaming Store

Overall, game play with Table Tennis 3D was challenging and entertaining. The graphics and animations are nicely drawn-up and asides from the slight lag with online play, we could find little to complain about.

The only downside to game play that I could find is that games cannot be saved. If you have to end a match mid-stream, you will lose all your progress. It would help the game's appeal if you could save a match in-progress.

Overall Impression

Table Tennis may not be a sport that appeals to everyone but if it is in your wheelhouse, Table Tennis 3D is a Windows Phone game worth installing. Even if you're not a big table tennis fan, the game is worth trying. Graphics are decent, game play challenging and with the three gaming modes (Career, League and Tournament) along with online play Table Tennis 3D should have plenty of staying power.

There are a few glitches that need to be addressed but nothing detrimental to game play enjoyment. I would imagine each can be fixed with a small update from the developer.

Overall, Table Tennis 3D is a fun gaming title and a welcome addition to the Windows Phone sports library.

  • Table Tennis 3D - Windows Phone 8 - 26MB - Free - Store Link

QR: Table Tennis 3D

Diablo III: Ultimate Evil Edition and The Golf Club arrive on Xbox consoles today – Our impressions

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Diablo III: Ultimate Evil Edition and The Golf Club arrive on Xbox consoles today – Our impressions

July and August have been slow months for Xbox One releases. We got Guacamelee and Sniper Elite III (both excellent, both also available on Xbox 360) but the well dried up for a bit after that.

Luckily, today sees two new and very different titles released: Diablo III: Ultimate Evil Edition from Blizzard Entertainment launches both at retail and for download on Xbox One and retail-only on 360. Meanwhile, the Xbox One gets its second golf game: The Golf Club from Nova Scotia, Canada-based HB Studios. The Golf Club is an ID@Xbox release and can be downloaded for $34.99.

Should you join the fight against an eternal evil, or grab your bag and hit the links? Let our impressions and gameplay footage help you decide!

Diablo III Ultimate Evil Edition

First announced back in May, Diablo III: Ultimate Evil Edition contains both the full original Diablo III game as well as its expansion pack, "Reaper of Souls." Ultimate Evil Edition marks Diablo III's debut on the Xbox One, while the original Diablo III arrived on Xbox 360 last year. Although 360 owners can't buy "Reaper of Souls" by itself, the Ultimate Evil Edition for 360 sells for the same price as the expansion does by itself on PC. On either console, we're getting a good value!

After creating a new character from the six available classes – or importing your character from the Xbox 360 or Playstation 3 version of the game (just be sure to export the last-gen character before trading the game in!), you're in for a world of loot hunting.

Diablo III Ultimate Evil Edition for Xbox One

Ultimate Evil Edition consists of the four acts from Diablo III and fifth act from "Reaper of Souls." Act V ties up a lot of story threads from the main game, including those of the companions and shopkeepers like Covetous Shen. Each of those NPCs gets his or her own unique area and side mission for players to complete.

After beating Act V, the new Adventure Mode will unlock. Adventure Mode lets players freely revisit any area in the game. It also adds loads of new content, including Bounties (random optional missions) and Nephalim Rifts (randomized dungeons that can only be opened with items gained from Bounties). Adventure Mode is focused on keeping players busy in the long-term.

I haven't completed Act V yet, so I don't have Adventure Mode experiences to share. But I am really impressed with the Xbox One version of the Ultimate Evil Edition so far. The process of importing characters from other platforms is totally painless. Setting up a local co-op game is just as easy, with the game properly recognizing everyone's profile (an area where The Golf Club falters) and quickly loading their characters.

Diablo III Ultimate Evil Edition for Xbox One

Xbox One enhancements

Diablo III already looked very nice on the Xbox 360, but it really looks fantastic on Xbox One. I played the game prior to today's Day-One Patch, so the game was running at 900p resolution. But even then, the silky-smooth 60FPS frame-rate really brought the game to life. Today's patch bumps the resolution up to 1080p, which should provide even more detail to an already beautiful game.

My favorite Xbox One enhancement, though, has to be the improved loading times. Again, these weren't bad on Xbox 360. But I've just never enjoyed the wait while games load. On Xbox One, Diablo III transitions from scene to scene and area to area almost instantaneously.

There are sometimes brief loads such as just before a boss, but those are an infrequent occurrence. Considering that Xbox One games often suffer from lengthy loading times (somewhat alleviated by the use of an external hard drive), Diablo III's speedy loads on the default internal hard drive are quite impressive.

Diablo III Ultimate Evil Edition for Xbox One

Join the fight against Diablo and the Reaper

I still have a lot more playing to do before I can give Diablo III Ultimate Evil Edition a full review. But action-RPG fans who enjoy loot hunting need not wait before buying. With five huge acts, multiple difficulty levels that you'll actually want to progress through, a new Adventure Mode, and four-player local and online co-op, the new version of Diablo III will keep adventurers busy for months to come.

  • Diablo III Ultimate Evil Edition – Xbox One – 22 GB – $59.99 – Amazon LinkXbox.com Link
  • Diablo III Ultimate Evil Edition – Xbox 360 – 7.5 GB – $39.99 – Amazon Link

The Golf Club

Launching on Xbox One ahead of the Playstation 4 version (and already available on Steam), The Golf Club is the second downloadable golf game for Xbox One. This ID@Xbox release comes from HB Studios, which has developed numerous sports games over the years.

Whereas Powerstar Golf is an arcade-style golf game, The Golf Club is very much a realistic golf sim. Instead of stopping meters to adjust the strength of your stroke, you'll swing with the right- or left-analog stick. Pull the stick down to wind up, and then push it up to whack the ball. The straighter your motion, the more accurate your shot will fly.

The Golf Club for Xbox One

It's a fun way to swing for sure, but judging how far the ball will go when you swing at less than full strength is difficult. Even putting can be a challenge, as I often overshoot the hole. HB Studios should implement some aids for those of us who aren't golf game veterans.

The Golf Club for Xbox One

Custom courses

The game includes a variety of studio-created "official" courses as well as user-created courses! That's the big draw here, making your own courses and playing other people's courses as well. The course creator lets you select from several terrain types, adjust water level, tree density, overall difficulty, and the number of holes.

I couldn't get the game to actually save my courses; it always displayed an error during that step of the process. But the game hadn't launched yet, and other people have successfully shared courses. Hopefully the feature will work when I try it again.

The Golf Club for Xbox One

Multiplayer

The Golf Club supports 4-person local multiplayer and well as asynchronous online multiplayer. The local multiplayer is fun, but unfortunately the game doesn't allow players 2-4 to use their own profiles. That's a big disappointment in this day and age. Customizing the appearance of guest players is also quite difficult, as our customizations kept affecting the main player instead of the guests. Hopefully HB Studios will tighten up the local multiplayer features in the future.

On the other hand, The Golf Club does asynchronous multiplayer really well! The in-game friend feed constantly updates with your friends' actions. At any time, you can jump in and challenge the other player on a course that he or she played. You just go through the course like normal, but you'll also see your friend's actions alongside you. It feels like real-time multiplayer, except that you can't chat with each other unless you're in a party. There are large-scale asynchronous tournaments, too.

The Golf Club for Xbox One

Flawed but fun

Having established that I hate loading times, The Golf Club really tries my patience. The start-up loading time is excessive, as are other loads throughout the game. When you adjust a setting in the course creator, the game takes forever to update the screen. It looks like everything has frozen, because there is no loading or processing indicator during that time. I haven't tried playing from an external hard drive yet; hopefully that helps.

Despite the aforementioned rough edges (and an erratic frame rate), the Golf Club is a very fun golf game. Few games in this genre can compete with the quantity of courses on offer, nor do they tend to let players make their own. The great asynchronous multiplayer features add a lot to the experience as well. If you're a fan of serious golf simulations and don't mind some performance issues and rough edges, The Golf Club is a great buy.

Red Herring, a new Windows Phone word game suitable for all ages

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Red Herring

Red Herring is a new Windows Phone word game from the developers behind 7 Little Words. It's more of a casual game with no timer or score to achieve.

The goal is to group a collection of words into the correct category. The game has three levels of difficulty and daily challenges. Red Herring comes loaded with fifty puzzles with additional puzzle packs available through in-app purchase.

Available for low-memory devices, Red Herring makes a nice first impression and with three difficulty levels, the game has appeal for Windows Phone gamers of all ages.

No-nonsense menu and simple game play

Red Herring Menu

The main menu for Red Herring holds options to take on the daily challenge, work on the Imagination collection of puzzles and purchase thirteen additional puzzle packs. A settings button is located at the bottom right corner of the gaming menu that will open up options to turn on/off the sound and access links to Facebook, Twitter, Support, the About Screen and a FAQ section.

Red Herring Tutorial

The first level of play is more or less a tutorial that will walk you through game play. You are presented with three categories and sixteen words. It is your job to group these words into the appropriate category.

Red Herring Levels

Prior to each level of play, you will be given the choice of the difficulty level you want to play. Red Herring has three difficulty levels that include:

  • Safe Harbor (Easy): You are given the three categories with some of the words already correctly grouped.
  • Smooth Sailing (Normal): The categories are hidden but some of the words are already correctly grouped.
  • Deep Water (Hard): The categories are hidden and none of the words are pre-grouped.

Game mechanics have you tapping/holding a word and sliding it into the correct (or what you believe is the correct) category. Once you get all four words correctly grouped in the Normal or Hard difficulties, the category title will be revealed. With the Easy difficulty, once the words are grouped correctly the words wiggle momentarily.

Red Herring Normal Difficulty

Should you get in a bind and need a gentle nudge in the right direction, a hint button sits below the word field. Red Herring provides you with ten free hints with more available through in-app purchase.

Red Herring Trivia Fact

As a bonus, some words (those marked with an asterik) can be tapped to reveal an interesting fact about that word. These trivia windows are a nice touch and gives Red Herring a bit more of an educational slant.

Overall Impression

Red Herring's casual play may not appeal to everyone and some may find the puzzles too easy. However, they do become more challenging and the Hard difficulty can give you fits. Along with challenging the older crowd, I can see Red Herring being a good choice of games for your Windows Phone Kid's Corner to help your children learn word association.

I did have a few issues with stability with Red Herring when I first launched the game. When I went to launch game play, Red Herring repeatedly crashed. Once I reset my Windows Phone, the game played without a hitch.

Overall, I liked Red Herring. The pace is casual and the puzzles can be challenging. I wouldn't mind seeing a timed gaming mode to challenge players to complete the puzzle as quickly as possible. Maybe add that to the Daily Challenge to give players bragging rights?

While we have plenty of word games in the Windows Phone Store, Red Herring is one title that should appeal to many gamers, both young and old.

  • Red Herring - Windows Phone 8 - 5MB - Free - Store Link

QR: Red Herring


Tentacles: Enter the Mind for Windows and Windows Phone with Xbox Live now available worldwide

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Over the last few weeks, we have been reporting on the forthcoming new game from Press Play (and published under Microsoft Studios). Named 'Tentacles: Enter the Mind', the game is an exclusive Xbox LIVE title for Windows and Windows Phone, with cloud synchronizing of game saves and data. The games have been available in Press Play's home turf of Denmark for a few weeks as a soft-launch, but as of today, the game should be available globally for everyone.

Tentacles: Enter the Mind is the sort-of-sequel to the previous Tentacles game, which came out years ago for Windows Phone. In the new version, the gameplay has changed to a more 3D view, along with a new story line, goals and that highly-desired cross-platform sync ability.

From the game's description:

"Play as the adorable and fantastical creature, Lemmy, and tap or click your way through the layers of Dr. Phluff's outrageously bizarre mind. Dispatch enemies, collect eyes and secret eggs, gain powers and abilities, and play against your friends. And when you get to the end: survive as long as you can. The Doctor has gone mad from the creatures and only you and Lemmy can save him!"

We managed to do the region-switch trick last week and have been enjoying our time with the new game. Now, you can do the same, and since it is an Xbox Live title, you get those achievements too. Tentacles: Enter the Mind is free, with optional in-app purchases. The game is available for Windows Phone 8 and 8.1, in addition to Windows 8.1.

QR: tentacles

Via: @WPScoops

Fantasia: Music Evolved for Xbox One and 360 will 'Let it Go' to those who preorder

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Fantasia: Music Evolved for Xbox One and 360 will "Let it Go" if you preorder

The Kinect is no longer as important to Microsoft's Xbox One plans as it used to be (neither of the Call of Duty nor Sunset Overdrive bundles will include it). The Xbox One launched without any compelling Kinect games (though we enjoyed Zumba Fitness World Party), and developers haven't been too eager to pick up the slack since then.

Luckily, Harmonix is on the case. The studio has two Kinect-specific Xbox One games in store for the fall: the downloadable Dance Central Spotlight and the retail Fantasia: Music Evolved (Xbox One and 360, published by Disney). Dance Central comes with built in-good will from Xbox 360 Kinect owners, but Fantasia is a more unknown property. To help get things moving, Disney has announced that Fantasia preorders will include a bundle of three bonus songs – including "Let it Go" as performed by Demi Lovato!

Return to Fantasia

Having developed an arsenal of music games that includes Dance Central, Rock Band, Amplitude, and Frequency, Harmonix is no stranger to music games. They also made the only Kinect games that people really liked (Dance Central), so we know they have a good understanding of motion controls.

In Fantasia: Music Evolved, players will be able to conduct songs similar to the Sorcerer's Apprentice scene in Disney's Fantasia film. Arrows will pop up on screen, and players gesture along to those arrows. As they do so, colorful visuals will come to life in the background. It's not quite dancing game, but you'll still be moving along to the music.

Fantasia: Music Evolved also supports 2-player local co-op! Both players can progress through the entire game together, unlocking new songs and remixes of songs as they go. Songs will require players to move in sync together as well as taking turns. I thought Dance Central was a lot more fun with another player, so Fantasia's co-op is most welcome.

Fantasia: Music Evolved

Song list

A music-themed game lives or dies by its music. Although Fantasia: Music Evolved's song lineup doesn't seem especially Disney-centric, it certainly has a fine selection of songs for players to interact with. Here are all the songs that have been announced so far. The game will ship with over 30 tracks, which means Disney and Harmonix still have a few more to announce before the game's release.

  1. Antonin Dvorak – "Symphony No. 9 from the New World"
  2. Antonio Vivaldi – "The Four Seasons: Winter, 1st Movement"
  3. AVICII – "Levels"
  4. Bruno Mars – "Locked Out of Heaven"
  5. Cee Lo Green – "Forget You"
  6. David Bowie – "Ziggy Stardust"
  7. Depeche Mode – "Enjoy the Silence"
  8. Drake – "Take Care" (ft. Rihanna)
  9. Elton John – "Rocket Man"
  10. Fun. – "Some Nights"
  11. Gorillaz – "Feel Good Inc."
  12. Kimbra – "Settle Down"
  13. Lorde – "Royals"
  14. MIA – "Galang"
  15. Modest Mussorgsky – "Night on Bald Mountain"
  16. Nicki Minaj – "Super Bass"
  17. Peter Gabriel – "In Your Eyes"
  18. Police – "Message in a Bottle"
  19. Queen – "Bohemian Rhapsody"
  20. Tchaikovsky – "The Nutcracker Medley"
  21. White Stripes – "Seven Nation Army"
  22. The Who – "The Real Me"
  23. Wolfgang Amadeus Mozart – "Eine Kleine Nachtmusik"

Fantasia: Music Evolved Multiplayer

Preordering Fantasia

Preorder at participating retailers to get a download pack containing these songs:

  • EDM DJ AVICII – "Lay Me Down"
  • Demi Lovato– "Let It Go" (Shame it's not the Idina Menzel version!)
  • OneRepublic – "Counting Stars"

Amazon hasn't updated the game's pages to include the bonus at the time of this writing, but the retailer is very likely to implement the bonus soon.

I know we have some Kinect fans in the audience. Are you guys planning to support the peripheral by buying Fantasia and Dance Central Spotlight later this year? That's the best way (really the only way) to show Microsoft and game developers that we want Kinect and Kinect games to stick around.

  • Fantasia: Music Evolved – Xbox One – $59.99 – Amazon Link
  • Fantasia: Music Evolved – Xbox 360 – $49.99 – Amazon Link

Woody Infinity, endless wakeboarding on your Windows Phone

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Woody Infinity

Woody Infinity is an endless runner that is played out on a wakeboard. Towed by a jet ski, you are tasked with helping Woody navigate an endless obstacle course full of islands, docks, ski jumps and other objects bent on ruining Woody's day.

Game play is timed and you'll need to make it to various check points to keep the game going. There are bonus items along the course that will help Woody survive the courses and to keep the game interesting, there are a handful of missions to complete.

Unfortunately the game is not available for low-memory devices. However, for those with 1GB+ devices Woody Infinity isn't a bad option to consider if you're looking for a time waster of a game for your Windows Phone.

Woody Infinity's Layout

Woody Infinity Menu

There's not much to get excited about with Woody Infinity's main menu. It contains options to jump into game play, check in on your mission status, view your game achievements, visit the game store and access the game's settings. Settings share the minimal approach to things with options to turn on/off the game sounds and notifications as well as logging into your Facebook account and view the game credits.

Woody Infinity Store

The game's store offers bonus items or power-ups that can be purchased with the coins you collect during game play. Items include speed boosts, freeze time, coin magnets, and more.

Catching a little air

Woody Infinity Tutorial

When you first jump into game play, Woody Infinity will walk you through a brief tutorial on game controls. The mechanics of controlling Woody are simple and include the following screen gestures.

  • Single Tap = Jump
  • Double Tap = Jump higher
  • Double Tap and hold the screen = Jump higher and then dive into the water

Most islands can be jumped over with a single tap while others (mainly those with palm trees) will require the double-tap jump to clear. Coins are scattered all over the gaming screen, above and beneath the surface of the water.

Woody Infinity Dive

Along with the coins, bonus items are positioned throughout the course and you can always activate any items you've purchased in the gaming store.

The goal of Woody Infinity is to travel as far as possible before time expires. Game play is timed in 15 second intervals and to extend the time, you'll need to get Woody across the course check points. Fifteen seconds is plenty of time to go from check point to check point as long as you avoid hitting any obstacles.

Game missions help the game from getting stale too quick and include challenges such as collecting a certain number of coins, break a set number of boxes, or use one of the bonus items.

Woody Infinity Mission Status

The pace of the game, as you would expect, picks up the longer you survive. The variety of obstacles also increases as you play the game with ski jumps, multi-level piers, floating docks and other formidable hurdles to jump over or dive beneath.

Overall Impression

Woody Infinity comes across as an enjoyable time waster of a game. The graphics and animations are well done, game mechanics easy to pick up and game play challenging enough to keep things interesting.

Woody Infinity

I did like the timer element of the game. It adds to the challenge of Woody Infinity but also allows you to stumble every once in a while without it costing you the game. Fifteen seconds in between check points is just about right (even though I'd prefer eighteen seconds) and will afford you a stumble or two.

There's really not much to complain about with Woody Infinity (with the possible exception that it isn't available for low-memory devices). The game takes a simple gaming concept and executes it rather nicely. All in all, Woody Infinity fun game to help you pass the time with.

  • Woody Infinity – Windows Phone 8 – 36MB – Free – Store Link

QR: Woody Infinity

Couplinked, a frustratingly challenging Windows Phone game

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Couplinked

If you're looking for an action/arcade game for your Windows Phone that is a tough nut to crack, take a look at Couplinked.

The game has you controlling two nodes (or dots) that are connected by an electrical field. Your job is to collect colored rings that are flying across the screen with the corresponding node you control. You also have a red ball that flies through from time to time that will ruin your day.

Available for low-memory devices, Couplinked may not appeal to everyone but there's little doubt that this is a Windows Phone game that is frustratingly challenging.

Menus and game controls

Couplinked Menu

Couplinked's main menu offers options to start a game, launch the level editor, view the gaming instructions and access the game's options. The options menu includes your gaming achievements, statistics, sound settings and display options that allow you to choose the color of your nodes and to turn off the node connectors (more on this in a second).

Couplinked Game Modes

There are two gaming modes with Couplinked. You have a survival mode where you test your matching skills to see how far you can survive without having a ring pass by and a levels mode that has over fifty gaming levels.

The game concept is rather simple. You have two nodes connected by an electrical field (or lightning). You move the nodes around by touching/scrolling your finger around the Windows Phone screen to catch colored rings that fly by with the matching colored node. Your first inclination is to tap on the nodes themselves to move them about. While this does work, it also allows your fingers to get in the way.

Couplinked Instructions

As an alternative, you can control the nodes from either corner of the screen. The node connector option will draw a line from your finger touch to the node that is being steered. There's not a virtual joystick present (which might not be a bad idea) and while the node connectors seem to clutter the screen a little, once you get the hang of controlling the nodes you can turn them off in the game's settings.

Game Play

Game play is best described by the Windows Phone Store description for Couplinked.

"…your tears of frustration will soon be washed away by the pure joy of knowing that everyone else sucks too. That's right. You're not alone, champ. We're here for you. We're building a community, thriving off the tears of others. Through the good and the bad, the thick and the thin, rest assured. You'll probably only be crying for the first day or so."

I will have to admit the very first level of game play is ridiculously easy. From that point on however, the game description is spot on. While the game concept is easy, being successful at Couplinked can drive you nuts.

Couplinked Game

Along with matching up the colored rings that you have to catch, you have a red ball that skirts by on occasion. If the red node makes contact with either of the nodes or the lightning, the game ends. The same result will occur should you match the wrong colored ring with one of the nodes.

Oh and as an added bonus, you also have split or double rings that pass across the screen that has to be hit twice by the node to capture it.

Couplinked Scoring

I would love to give you advice on how to conquer this game but it has given me fits. The only suggestion I could offer is to replay the first and second level of Couplinked over and over and over until you get the hang of the gaming controls. And even then with the pace of the game picking up as you move through the levels, the game will still give you fits.

Overall Impression

As frustrating as Couplinked is, the difficulty isn't at the level to make you throw your Windows Phone across the room and buy a flip phone. Don't let the promo video fool you (has to be a computer simulation); the game will drive you nuts but in a challenging, 'I can't believe it's that hard' fashion. It will take you some time to get used to the gaming controls and even when you do get a handle on the controls, the pace of the game will continue to give you fits.

Don't get me wrong. Couplinked's difficulty isn't necessarily a bad thing. The gaming concept is simple but mastering it (or just coming close to mastering it) will keep you on your toes. The game has a clean, polished appearance and with over fifty levels of game play, plus the level editor, the game should have plenty of staying power.

The game may not appeal to everyone (luckily there is a trial version). You may be the type gamer that prefer challenging games that offers you a glimmer of hope at success. Then again, you may be the type of gamer that prefers a game that will humiliate you to no ends. Such is the case with Couplinked.

Overall, as difficult as Couplinked can be, the title is a nice addition to the Windows Phone gaming library. Sure, it may drive you to tears but if you are in the market for a difficult Windows Phone game, give Couplinked a try. Just don't expect immediate success.

  • Couplinked – Windows Phone 8 – 10MB – Trial / $.99 – Store Link

QR: Couplinked

Assassin's Creed Pirates drops anchor on Windows 8, Windows Phone version temporarily delisted

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Assassin's Creed Pirates drops anchor on Windows 8 and RT Surface Pro

Long rumored, but only officially confirmed just before release, Assassin's Creed Pirates finally sailed onto Windows Phone last week. One week later, the phone game has been delisted due to many users experiencing crashing issues. In its stead, the less buggy Windows 8 and RT version of Assassin's Creed Pirates has arrived. Tablet and PC gamers can now take on the role of an eighteenth century pirate and terrorize the seas!

The Windows 8 and RT versions also bring along a couple of caveats. First, their Xbox Live Achievements don't work just yet. For whatever reason, it's not uncommon for Achievements on Windows 8 and RT to kick in a few days after a game becomes available. This game's Achievements will arrive soon.

The other bad news? Like Ubisoft's Rayman games, Assassin's Creed Pirates is not a universal purchase. Still, the game is worth buying at least once. Read on for our early impressions.

Assassin's Creed Pirates Windows 8

Less assassins, more pirates

Players take on the role of Alonso Batilla, a new character in the Assassin's Creed franchise. Since this spin-off revolves entirely around piracy (not assassination or the recollection of a past life), Alonso doesn't don the series' traditional assassin's robe. Instead, he'll build a reputation as a pirate and seek a legendary treasure.

The protagonist doesn't start out as an established pirate. When we first meet him, Alonso has been taken captive aboard a vessel. His captors come under attack from the pirate La Buse's ship.

Captain La Buse quickly takes a shine to Batilla. Not only does he free Alonso, he gives the former prisoner a ship of his own. Talk about moving up the ranks! Perhaps La Buse's reasons for trusting Alonso will become clear later in the game.

Assassin's Creed Pirates Windows 8

Navigating the waters

After the introductory cinematic wraps, players will set sail towards their meeting with La Buse at Scorpion's Reef. Steering the ship takes place in a first-person perspective, just as in Assassin's Creed IV. Swipe left or right along the ship's wheel in order to navigate the waters and avoid obstacles. Buttons at the bottom-right corner of the screen control acceleration and deceleration.

Assassin's Creed Pirates naturally supports mouse and keyboard controls in addition to touch. Sadly, it does not work with Xbox controllers. That's a missed opportunity given that Assassin's Creed IV already provides a blueprint for how the controls could have worked.

Since the steering is so simple and intuitive, you'll have ample time to take in the lush islands, volcanoes, and other landscapes of the Caribbean Sea. Speaking of the sea, Assassin's Creed Pirates features some of the most realistic and eye-catching water ever seen in a mobile game. The fantastic-looking water is a good thing, considering the game takes place entirely on the ocean.

Assassin's Creed Pirates Windows 8

To the cannons!

Before long, Alonso's ship will encounter another seafaring ship and attack it. This is a game about piracy, not diplomacy.

Ship battles consist of attack and defense phases. Drag left or right to aim your cannons. You'll have to lead a little to compensate for the opponent's movement, but firing too far ahead can lead to a miss too. Cannons take a little time to recharge, so all the more incentive to fire carefully.

Your opponents won't just sit there and sink without a fight; they shoot back too. When an enemy ship prepares to fire, the camera pulls out to show their planned trajectory. You can then tap left or right to dodge in either direction. Successfully avoid damage to receive a Perfect Dodge rating (and keep your ship afloat).

After sending an enemy ship to Davy Jones' locker, players will engage in a fun little salvaging mini-game. Boxes of supplies can be roped and pulled aboard. The harvested resources can then be spent on items, crew members, combat techniques, and even new ships. Then it's off to the map screen, new locations, and lots more naval pirate action.

Windows Phone version takes a break

It looks like the Windows Phone game launched a little earlier than it should have. Only a few days after release, the phone game has been pulled from the Store due to widespread crashes and errors. Hopefully Ubisoft can patch up the Windows Phone game and get it back in the water soon.

Is Pirates a sunset or the dawn of further adventures?

It's great to have Assassin's Creed Pirates on Windows 8 (and Windows Phone) at last, albeit a whopping eight months after releasing on Android and iOS. Will Ubisoft continue to make games for mobile Windows platforms? It almost doesn't matter when they come out so much later than on other mobile operating systems.

Still, more games is always better. Ubisoft never really promotes these games, so it's hard to say if the publisher has anything else in development. We can always hope!

  • Assassin's Creed Pirates – Windows 8 and RT – 945 MB – $4.49 – Store Link
  • Assassin's Creed Pirates – Windows Phone 8 – 940 MB – $4.49 – Store Link (Currently unavailable)

512 MB Not supported

QR: Assassin's Creed Pirates

Prevent bombs from exploding in Defuser for Windows Phone

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Defuser

If you like puzzle games, then you are going to like Defuser for Windows Phone. The goal is to prevent bombs from going off. There are five different button types to defuse and 40 levels that will test your skills of multitasking and puzzle solving. We've installed the game on our Nokia Lumia 930. Watch our gameplay video to see if it's your type of game.

The first few levels let you get comfortable with the game mechanics. For example, the first button that needs to be defused simply needs you to press and hold it for two seconds. Each level after that adds more difficulty. There will be more buttons and they will need to be defused differently. The next button challenge is a switch. It requires you to swipe to the other direction. There's also a speedometer that you'll need to keep tapping so it doesn't drop down below red. Another button requires you to spin it around in the arrow direction for a certain amount of time.

Defuser

Part of the challenge is timing. A button can only be defused when its light starts blinking. As you progress to more difficult levels, you will need to defuse more than one button. For example, you might need to press and hold the first button for 3 seconds, while you keep tapping the speedometer.

Defuser

If you try to touch a button before it lights up, the bomb explodes. If you hold a button too long, it explodes. It's easy to get addicted to Defuser, because the retry button is just one click away.

After defusing the bomb, the game shows your accuracy in percentage. That's converted into earning lightbulbs. More accuracy means more lightbulbs. You can get up to three per level.

Defuser

Defuser

Defuser is a free download from the Windows Phone Store. It displays ads during gameplay, but they don't get in way. It's definitely worth checking out if you're into puzzle games. Go download it now and let us know what you think!

512 support

QR: Defuser

Fruit Heroes Saga, yet another match-three game lands in the Windows Phone Store

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Fruit Heroes Saga

Which is represented more in the Windows Phone Store, Match-three games or endless runners? My money is on the match-three styled games and you can add Fruit Heroes Saga to the genre of games available in the Windows Phone Store.

Fruit Heroes Saga is a colorful, multi-level styled match-three game where, as you might guess, work towards creating matches of the same type of fruit. Each level has a scoring goal that has to be met in a set number of moves or before time runs out. Fruit Heroes Saga also includes bonus items that can be purchased with your winnings to improve your chances of success.

Available for low-memory devices, Fruit Heroes Saga isn't a bad game to consider adding to your Windows Phone gaming library but it lacks that "zippity doo da" to let this game stand out in the crowded field of match-three games.

Game Layout

Fruit Heroes Saga has a minimal main menu that holds options to play the game and access the game's settings. Settings cover the basics with options to mute the game's sound and music.

Fruit Heroes Saga

Game play is set up in level fashion with a map that will chart out the 100+ gaming levels. Across the top of the map screen you will find your coin count (and the option to purchase coins via in-app purchase), your life counter, life restore timer and tally on the number of stars you have earned during game play. Each failed level will cost you a life and lives are replenished over time (one life per thirty minutes).

Game Play

The gaming screen for Fruit Heroes Saga has your playing field center screen, your gaming statistics at the top and your bonus/power-up items lining the bottom of the screen.

Statistics includes your gaming level, your gaming score, your move counter or timer and your coin count. Each level will have an established goal of reaching a certain score or collecting a set number of fruit styles. You'll need to reach this goal in a limited number of moves or within thirty seconds. Once you run out of lives, there is no option to buy more lives with coins or in-app purchases. I'm not a fan of this gaming design but it will force you to pace your game play and prevent the game from getting stale too quickly. However, thirty minutes is a long time to have to wait.

Fruit Heroes Saga

Game play falls in line with your typical match-three styled game. You swap adjacent fruit styles to create a match of three or more of the same styled fruit. When you create the match, the fruit is removed from the screen, points are earned and more fruit rolls in from the top of the gaming board.

As you complete levels you will earn gaming coins that can be used to purchase bonus items to help your chances at success. The bonus items are lined up at the bottom of the gaming screen and include:

  • Clock – Adds time to the game clock
  • Remove one fruit – If you have one fruit blocking your way to creating a large match, this bonus will take let you remove it from play.
  • Zap a row of fruit – This bonus will send a lightning bolt across a row of fruit, removing it from play.
  • Zap a column of fruit – Same as above but zaps a column instead of a row.
  • Magic fruit – For the lack of a better term, once this magic fruit is placed on the gaming board and swapped with an adjacent fruit all the fruits of that style magically disappear.

While you can purchase the latter three bonus items, they will also occur during game play as you create matches of four or more fruit.

To help keep the game interesting, Fruit Heroes Saga will mix up the game board style throughout the levels. You may get the traditional square shaped playing board on one level and on the next you will find yourself facing an odd shaped board.

Overall Impressions

While I wanted to like Fruit Heroes Saga I found it difficult to jump on the bandwagon. The game wasn't terrible and had some challenging levels.

Game play is decent but the animation and movement of fruit is oddly slow. There were times when fruit would not move with the screen gestures and times when the movement of the fruit was done in slow motion. This slowness became an issue when playing levels that were timed and added a bit of frustration to game play.

Asides from the slow motion glitch that might be fixed through an update Fruit Heroes Saga lacked that intangible to keep you pulled into the game. Waiting thirty minutes before a life can be restored doesn't help matters much either.

Fruit Heroes Saga needs something to keep the match-three game from quickly becoming stale. Something to help it stand out a little from other match-three games. Maybe it could have mini-games between levels such as a speed matching game to see how many matches you can create in thirty seconds to earn bonus coins.

I think the game has potential but as is, Fruit Heroes Saga may come across as a little too vanilla.

  • Fruit Heroes Saga – Windows Phone 8 – 30MB – Free – Store Link

QR: Fruit Heroes Saga


Windows Phone Store Collection: I Love Ninjas

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I Love Ninjas

Windows Phone Central Game Roundup: Ninja Games

Two of the more common characters in Windows Phone games have to be zombies and ninjas. Aliens are popular as well but that's an awfully broad category. Ninjas are the stealthy assassins known for tossing razor sharp throwing stars or slicing through their enemies with a sword.

Both ninjas and zombies have their own Windows Phone Store Collection and this week's round-up will focus on the I Love Ninja Collection. The Collection showcases a handful of games featuring our black robed warriors. We've plucked a few of the titles to highlight and for the most part, all five titles are entertaining time wasters.

To avoid being repetitive, all the gaming titles in this week's roundup are available for low-memory devices.

Jack vs. Ninjas

Jack vs. Ninjas

Jack vs. Ninjas is an action shooter where you take on the role of a ten-year-old boy whose small town has been invaded by, you guessed it, ninjas. Armed with his trusty laser pistol and his skills at jumping, Jack must take out all the ninjas and defeat the evil Papa Ninja (a giant ninja panda bear).

The game has simple mechanics and takes on a slight endless runner feel. You tap the left side of the screen to have Jack jump and tap/slide along the right side of the screen to fire and aim Jack's blaster.

Jack vs. Ninjas

Ninjas come at you head on and pop-up from beneath manhole covers, logs and other objects laying around. Power-ups are also available throughout the game that will give Jack's hand cannon a little more punch or summon his faithful dog Buddy who runs out ahead of Jack and takes out the ninjas.

Game play is fun but while most of the game is played with Jack's enemies in front of him, there are occasions where they come from behind and the controls reverse. During these times the mechanics feel really awkward and leaves Jack vulnerable while you're frantically tapping the screen. I would have rather see the controls remain consistent throughout the game but I have to admit this does add to the challenge of things.

Jack vs. Ninjas

Graphics are well drawn-up (looks better on a live screen), game play challenging and overall Jack vs. Ninjas is a nice time waster of a title to have in your Windows Phone gaming library.

  • Jack vs. Ninjas - Windows Phone 8 - 17MB - Trial / $.99 - Store Link

QR: Jack vs. Ninjas

Ninja Runner

Ninja Runner

Ninja Runner is a multi-level platform styled game where you guide your ninja across rooftops of ancient cities battling evil warriors, eventually doing battle with the warrior's shogun.

Ninja Runner Game Map

Game mechanics include a series of taps and swipes to jump, double jump, sprint and slash your ninja across each level. The game has over thirty levels mapped out and the goal is to reach the escape gateway before time runs out and earn at least one ninja medallion to advance to the next level.

There is not a help section to define what minimum score will earn you that single medallion so you will basically need to take out as many enemies and collect as many coins as possible.

Ninja Runner Game Play

The game includes one power-up that can be collected to give your ninja a temporary boost of speed. You also have four enemy types that can be taken out with your sword or simply smashed by jumping on them. The game is somewhat forgiving in that if you miss a jump, your ninja resurrects and if time runs out, you can still finish the level (you just cannot advance).

The pace of the game has a little giddy-up to it and overall, Ninja Runner isn't a bad game to pass the time with.

  • Ninja Runner - Windows Phone 8 - 15MB - Free - Store Link

QR: Ninja Runner

Ninja Joe

Ninja Joe

Ninja Joe is another platform runner game that has you guiding your ninja (that would be Joe) across twenty-five levels based in the jungle, desert and a glacier.

Ninja Joe Menu

The story line goes that Joe needs to time travel in order to find and collect mystical gems that will save his Master's life. He will need to collect the gems before evil velociraptors do.

There are two gaming modes; one that runs with the story line and another that is an endless runner mode where you simply run as far as you can. You control Joe through a series of screen gestures to make him jump, kick, dash and slide.

Ninja Joe Tutorial

Game play with Ninja Joe has a slight sense of urgency in that the game screen is advancing and if Joe runs off the side of the screen, the game is over. You can also end things by missing a jump or other fates but with the moving screen gives the game pace a little zip.

Ninja Joe Comic

There's not much to Ninja Joe but what is there is well done. It shouldn't be a surprise that Ninja Joe made the final cut for the I Love Ninjas Collection.

  • Ninja Joe - Windows Phone 8 and 7.x - 36MB - Trial / $1.49 - Store Link

QR: Ninja Joe

Tap Tap Ninja

Tap Tap Ninja

Tap Tap Ninja is a fast paced, challenging, frustrating Windows Phone game where you have to guide your ninja across the screen to slice and dice fruit as it falls from the sky. Where Fruit Ninja is a first person perspective of slicing fruit, Tap Tap Ninja would be a third person perspective.

Tap Tap Ninja Menu

The game has upgrades and special powers to boost your score and you can compete against your Facebook or Twitter friends.

Game play is simple, just tap the screen where you need your ninja to slice the fruit in mid-air. Once sliced, your ninja will drift downward using an umbrella but won't need to land before he can attack the next piece of fruit.

There will be bombs that fall randomly and, just like in Fruit Ninja, you need to let those pass untouched. If three pieces of fruit hit the ground without being sliced, the game is over.

Tap Tap Ninja Game

It does take some time to get used to the game mechanics and the learning process can be a little frustrating. Still, once you get the hang of things Tap Tap Ninja isn't a shabby game to have in your Windows Phone library.

  • Tap Tap Ninja - Windows Phone 8 - 13MB - Free - Store Link

QR: Tap Tap Ninja

Overall Favorites?

Three of the four gaming titles are very similar in nature and it's basically a coin toss as to which is the better of the three.

Each game has straightforward controls, solid graphics and challenging game play. Even the minor quirks with each weren't strong enough to cause you to run screaming from the room. I'm not about to say these three games are perfect but I will say they all three have enough appeal to recommend giving them all at least a try.

Tap Tap Ninja is the odd man out in this week's roundup but that isn't necessarily a bad thing. Once you get the hang of the gaming mechanics, it can be a fun time waster of a game.

Fruit Ninja

While we briefly touched on it, we would be remiss if we didn't take just a second to highlight one of the older ninja titles that has experienced a good amount of success on not only the Windows Phone platform but other mobile platforms as well. Fruit Ninja (which is also a part of the I Love Ninjas Collection) is a simple, yet challenging, game where you slice your way through fruit that is being tossed in the air. The Xbox title has three gaming modes, plenty of upgrades, is nicely animated and a great game to pass the time with.

  • Fruit Ninja - Windows Phone 8 - 31MB - Trial / $.99 - Store Link

QR: Fruit Ninja

So do you agree with the Windows Phone Store's I Love Ninjas Collection? Did your favorite ninja game make the cut? If not, feel free to share your recommendation below in the comments.

Alienware talks to us about their upcoming Windows living room PC, the Alpha

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alienware alpha

Our interview with Alienware's Senior Vice President discussing the Alpha

While game consoles like Microsoft's Xbox 360 and Xbox One have found their way into hundreds of millions of homes to be connected to televisions, it's been a challenge for the PC industry to offer a product that's designed to connect to a big screen TV and be used in a living room setting. A year ago, Valve announced a plan to launch its own Linux-based operating system, SteamOS, that was designed to be used in small living room PCs to play native Linux games and to stream PC games from their Steam service.

While Valve announced earlier this year plans to team up with a number of third party PC OEMS for a SteamOS hardware launch later in 2014, the company later revealed those plans have been pushed back to sometime in 2015. However, one of those SteamOS partners, Alienware, decided to go ahead and launch their SteamOS machine this year as a Windows 8.1 PC, the Alienware Alpha. While it may use Microsoft's latest operating system, the team at Alienware (which Dell acquired in 2006) are also developing their own UI that will allow owners to use the Alpha as a gaming PC with an included Xbox 360 controller, with no requirement to use the Windows 8.1 desktop.

To learn more about the upcoming Alienware Alpha, which is currently available for pre-order for shipment in November, we got Alienware's Senior Vice President Frank Azor to take some of our questions. He also offered us some thoughts on the PC gaming industry in general, tells us if Alienware will ever launch a gaming-themed tablet, and more.

First, It's been a year since Dell became a private company once again. How has this change affected the Alienware division, if there have been any effects at all?

"It's been great. It is ironic coming from a private company at Alienware, being acquired by a large multi-national public company (at the time) Dell and now going back to being a private company. Dell has been executing the quickest that I have ever seen since my time here, we are becoming more and more agile every day and I dare say more Alienware-like :). It's a really exciting time to be part of this company."

The Alienware Alpha began as one of the PCs made to run Valve's SteamOS but will now be released as a Windows 8.1-based PC with your own UI. Why did you think it was important to release the PC now and not wait for SteamOS and its controller to officially launch?

"We have been working closely with Valve to help define and build our vision for enabling gamers to play their PC games in the living room. Alienware has actually been building solutions for the living room for years with some of our previous HTPC products and then recently with the Alienware X51. Valve decided that their best course of action was to hold off on SteamOS and the Steam Gamepad until it provided their intended experience. We commend them for their decision and continue to work closely with them on the readying of Steam OS and the Steam Gamepad.

The Alienware Alpha was ready and our customers told us that they wanted a purpose-built solution to play their favorite PC titles in their living room. We couldn't think of a good reason not to deliver, so we did. All of the main elements were ready; we have a great product in the Alpha that was purpose-built for the living room, we have plenty of content on Steam including over 3,500 games, 500 gamepad supported games and over 250 local multiplayer games, we have a great Living room GUI in Steam Big Picture and we have a very popular and successful gamepad with the Xbox 360 wireless gamepad. What was left for us to solve was making Windows 8.1 a console-like experience which we showed for the first time a few weeks ago referred to as the Alpha UI."

alienware

Do you still believe that Valve is making a good move in launching the Linux-based SteamOS and its own controller in a bid to launch living room gaming PCs?

"Absolutely. The two pieces that have been really missing for PC gamers who want to play their titles in the living room are an operating system that is designed for a 10-foot experience and a controller that is compatible with games that may have been originally designed for a keyboard and mouse. Valve is solving both of these issues and that is incredibly difficult to accomplish. In the meantime, customers that have been begging for the perfect gaming capable PC for their TV will find a solution in the Alienware Alpha being offered today.

The Alpha UI was designed to give gamers the option to choose what platform they want to play their games on and enable a user to have a great living room experience. If users want to use their Alpha system as a standard Windows desktop PC with a keyboard and mouse they can elect to do so easily from the Alpha UI, if they want to use it as a console and only play gamepad games with it then can easily do that as well. Keyboard and mouse are optional with the Alpha, no other gaming PC is delivering that.

Users can choose to install SteamOS on their Alienware Alpha when it's released and some users may even decide that they want to install the SteamOS beta and we say more power to them. We want gamers to game the way they want to. The Alpha is all about giving our customers the choices they want to make."

The living room is a place where many companies, including Dell and Alienware, have tried to develop and released PCs with limited success. Why do you believe the Alienware Alpha will succeed when the others have not been as successful?

"Our customers have been asking us for a better solution to play their PC games in the living room for years. We've seen great success with the Alienware X51, which provides gamers with high-performance gaming for any room in the house and ultimate upgradeability. We took the lessons learned from the X51 and past systems, along with our customers feedback and put it to use when we began developing the Alpha. The technology has reached a point where we could provide the sweet spot in performance, design, form-factor, acoustics, thermals and price for the perfect gaming device to connect to your TV. Thanks to Steam and game developers the quantity and quality of titles available through Steam has grown exponentially, making it easier than ever to get great titles instantly on your PC. Steam's library of Gamepad supported and local multiplayer supported games has also exploded making the desire for a product like the Alpha more evident than ever. Our investments with the Alpha UI in making the Alpha experience fully navigable without the need for a keyboard and mouse coupled with Steam Big Picture mode will finally provide the solution gamers need."

Is it important for the PC industry to get devices like the Alienware Alpha into the living room in general and if so why?

"It is incredibly important, especially for all of the indie game developers out there who now have the resources and opportunity to share their amazing titles with an audience like they never have before. That's one of the main reasons we designed the Alpha, console gamers don't currently have the opportunity to experience a whole catalog of amazing titles developed by the independent developer community. Valve has made amazing progress with programs like Greenlight that highlight and give these developers the means and platform to be discovered and the Alpha is the perfect system for gamers to experience these games in their living room."

alpha UI

The Alienware Alpha will still use Valve's Big Picture mode on Steam combined with its own UI. How will this work for the owner of the PC and will he or she never have to see the Windows 8.1 Start screen or desktop while using the Alpha?

"The Alienware Alpha is designed to be configured and controlled using nothing but the bundled Xbox 360 gamepad without seeing the Windows desktop. Gamers will be able to set the basic configuration for common settings like audio sources or resolution and then jump into Steam Big Picture Mode to access their games. Once initially configured, the Alpha can even be set to boot directly into Steam Big Picture Mode if the user prefers. At the same time if users want to access the Windows environment and use Alpha as a standard desktop PC they will be given the option to do so by simply connecting a keyboard and mouse. The Alpha is basically a 2 in 1 product, you get a great desktop gaming PC and an amazing gaming console all in one.

We will not stop any user from using their Alienware Alpha in "Windows mode." We're all about choice and there are some awesome new peripherals like Roccat's Sova lapboard that users may want to use in their living rooms. Gamers can also play any games that aren't distributed through Steam. In which case, they would need to install and launch the game just as they would on any Windows PC. They can even set those titles to launch through Steam if they want to access them without entering into the Windows environment in the future.

Our team and Valve has been working through and testing thousands of titles to ensure that there are no surprises when accessing them through the Alpha. We're working hard to identify and work with the game developers and Valve to resolve any issues we uncover."

alpha ui

Alienware is also still launching more conventional gaming PCs such as the upcoming Alienware 13 laptop, but we have yet to see a gaming tablet from the division. Is a gaming PC tablet something that Alienware would like to release at some point in the future?

"Some websites have been testing games on Dell's current tablets with surprising results. We don't have any plans to launch a gaming tablet at this time but we would definitely consider it if it is something that our customers ask us for."

Let's talk about the gaming PC industry in general. Now that the Wii U, Xbox One and PS4 are out, where do you and Alienware see the industry moving in the future in terms of PC hardware and software services and will they be able to compete with those consoles in terms of pricing and features?

"It's important to note that the Alienware Alpha wasn't designed to compete with the traditional consoles. Gamers already have great solutions to play games like Call of Duty or Battlefield in their living rooms. The Alienware Alpha was designed to offer PC gamers the choice to play their collection of titles including their entire back catalog on Steam and enjoy them with their friends and family in the living room. Few of us want to play great games like Gauntlet, BroForce and Knight Squad with 3 other people on a 24" monitor, those games and about 250 others like it on Steam are best played on a big screen TV with friends. The Alpha was also designed to give gamers the opportunity to play the huge catalog of amazing indie titles that they don't have access to with the other consoles. The PC based indie game developers are thrilled, they finally have a PC console to design to.

The price point of Alpha is a little misleading on the surface. Alpha starts at $549 and comes bundled with an Xbox 360 gamepad. While that seems like a more expensive product than an Xbox One or PlayStation 4 there are a lot of factors to consider:

  • Steam games are much less expensive on average than traditional console games
  • The library of games is exponentially larger on Steam and you can play your back catalog of games you've previously purchased
  • There are no subscription costs to access the Steam network and play games online
  • The Alpha comes bundled with 9 games, 3 of which have already been announced, traditional consoles don't come with any at their entry price points
  • You can use your existing Xbox 360 gamepads rather than having to buy a whole new set of gamepads
  • You can upgrade several components in it yourself including the hard drive, memory, CPU and WiFi card
  • Ohh and it's also a fully featured Windows based PC if you chose to use it as such basically giving you 2 products for the price of 1"

alpha UI

Microsoft has announced DirectX 12, but it may not launch for a while. Based on your knowledge, will it be a huge step up for PC game graphics when it is fully released?

"The demos during Siggraph look good but the rest I'm sworn to secrecy on therefore I have to direct you to Microsoft :). Sorry."

In your opinion, will a cloud-based streaming game service ever really take off and offer as good of an experience compared to playing PC games on a local hard drive?

"Only time will tell. Right now, the infrastructure isn't in place for a majority of gamers and it will take a while for the performance and latency to meet the expectations of enthusiast, hardcore and competitive gamers. In a competitive Counter Strike, LoL, DOTA2, WOT match, milliseconds mean life and death."

Finally, is there anything else you wish to say about Alienware Alpha and its upcoming launch?

"We are taking preorders now for our initial production build of the Alpha and units will begin shipping to customers in November. We have a very limited number of units we are going to be able to deliver before the end of this year so if you're interested put your pre-order in now at www.alienware.com. I've never been more proud of a product from Alienware as I am of the Alpha. It's an amazing piece of hardware and software, you're going to love it!"

We would like to thank Frank for taking the time to answer our questions!

Sega bringing Puyo Puyo Tetris to Xbox One, but only in Japan

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Puyo Puyo Tetris

When Microsoft launched the Xbox One in November of last year, the company didn't have the supply to meet worldwide demand. So while the console debuted in the US, UK, and several more countries initially, several other markets have had to wait for the system. One country without the Xbox One is Japan, a very tough market for Microsoft to crack.

The Xbox One will finally launch in Japan this September. Once that happens, we'll start to see some Japan-exclusive games for the system. Several of those will be text-heavy visual novels (a form of adventure game) that only fluent Japanese speakers can enjoy. But a much more import-friendly game was announced this week: Puyo Puyo Tetris from Sega! If Ubisoft's Tetris Ultimate looks too dry for you, prepare for a splash of color and whimsy when Puyo Puyo Tetris graces the Japanese Xbox One in December.

Puyo meets Tetris

Puyo Puyo Tetris is a cross-over between Sega's Puyo Puyo series and Tetris. Puyo Puyo, also known as Puyo Pop, is a falling-block puzzle game in which players match groups of colored blobs called Puyos. The Puyo Puyo series originated in 1991, where it gained a loyal following in Japan.

Only a few Puyo Puyo games have been released in the west, sometimes with the original characters changed to capitalize on existing brands – namely Dr. Robotnik's Mean Bean Machine for Sega Genesis and Kirby's Avalanche for Super Nintendo. A few legitimate Puyo games made it to America too, most recently Puyo Pop Fever for Gamecube and Nintendo DS.

But how do you mix a game about forming chain reactions of blobs with the original falling block game Tetris? Puyo Puyo Tetris combines the two series in a variety of different ways. For one, you can play normal Tetris or normal Puyo Puyo without breaking away from those games' rules.

But that's not all! Another game mode has players switch between the two games at set intervals, sort of like Hot Potato. There is even a mode in which Tetris and Puyo pieces fall onto the same playing field. In that mode, the Tetris pieces can squish the Puyo blobs.

Puyo Puyo Tetris

Being aimed at the Japanese market, Puyo Puyo Tetris features an extensive story mode in which humanoid Tetris blocks (?!?!) travel to the Puyo Puyo planet and meet the characters who live there. It's wacky and told through Japanese text, but not something you will have to understand to enjoy the game.

More excitingly, Puyo Puyo Tetris will feature local and online multiplayer modes for up to four players. Besides the game types described earlier, you'll have the option of playing Puyo Puyo against opponents as they play Tetris, and vice versa. All of the mixing, matching, and mashing-up should make for a much more fun and varied multiplayer experience than Tetris traditionally offers.

Puyo Puyo Tetris launched on Playstation 3, Vita, Wii U, and DS in Japan earlier this year. The Xbox One version will come with all of the DLC released for those versions built-in. Xbox One games are region free, so puzzle fans outside of Japan will have the option to import Puyo Puyo Tetris. If you're interested, you can preorder the game from online retailer Play Asia for $53.99.

Chaos;Child

More regional exclusives to come

Will Xbox One games made for specific markets like Puyo Puyo Tetris become a trend? Yes, to an extent. As I mentioned earlier, the visual novel genre is big in Japan but would never fly at retail in the US. The Xbox One itself is not likely to catch on with Japanese gamers. But niche-focused developers will likely publish an array of cheap-to-develop visual novels for the Xbox One, as they did for the Xbox 360. The first of those will be Chaos;Child from 5pb, best known in the west as the developer of Phantom Breaker Battlegrounds for XBLA.

Perfect World

Meanwhile, China can look forward to its own lineup of exclusive games when the Xbox One launches there later this year. One of those, Neverwinter (pictured above), will actually receive a worldwide release in 2015. But the truly China-centric games (think boring historical epics) will likely stay within that country.

I can see the same happening with the Indian market – Bollywood-style games don't have much of an audience outside of their native land. But again, thanks to Microsoft's wise decision not to restrict Xbox One software to specific regions, anyone in the US, Europe, and beyond who wants to play a specific country's games can always choose to import those titles.

via: TrueAchievements

Battle of Airway - a game full of rocket ships, aliens and peppermints

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Battle of Airway

Battle of Airway is an arcade styled space shooter for Windows Phone that has you piloting a rocket ship across worlds infested with deadly alien creatures.

Graphics are nicely drawn up in bright, colorful fashion that is somewhat reminiscent of the Beatle's Yellow Submarine styled animations (or at least to my eye). Game play has a swift pace and full of challenges. Not only do you face alien creatures and ships but you also have to dodge dangers such as giant snowballs, flamethrowers, buzz saws and more.

While Battle of Airway makes a nice first impression it has one, maybe two, strikes going against it. No trail version and no 512MB device support. Battle of Airway isn't a bad game but while 512MB support would be nice, the lack of a trial version may sink this game.

Battle Menu

Battle of Airway's menu is fairly minimal with options to jump into game play, visit the game's store, choose your language and access the game's settings. The game store has a nice assortment of rocket ships and power-ups you can buy with the peppermints you earn during game play. Game settings cover muting the sound, viewing the help screen and credits.

Battle of Airway Menu

The back-story for the game has two brothers, Tito and Tidu, who were new in the town Battle of Airway out shopping for toothpaste. While in the shopping mall the younger brother, Tidu, gets lost and it is up to Tito to find him. His search takes Tito on an unexpected adventure fighting a wide range of monsters and bosses.

Game play is spread across five worlds with a total of 25 levels of play. Each world is progressively unlocked, each ending with a battle with one of the game's giant bosses. All totaled, Battle of Airway has fifty different enemies to fight along with several dangers to dodge.

Game Play

Game play falls in line with your typical arcade space shooter game. Your rocket ship automatically fires and is navigated by touch. The game screen has your ship's health and peppermint count in the upper left corner along with a progress meter.

A pause button sits in the upper right corner (and can be easily overlooked) with your ship's shield button in the lower right corner.

Battle of Airway

The game has you flying over a colorful world filled with monsters and enemy ships. Some monsters just sit there waiting to be destroyed while other enemies take a more aggressive stance and fire missiles at your ship. You can also have unexpected dangers such as giant snowballs and flamethrowers that you will need to maneuver around.

Scattered throughout the game are peppermints that you can collect and eventually spend in the game's store. You also have weapons boosts scattered about that look more like blobs of goo than power-ups and first aid kits that will restore some of your ship's health.

The goal of each level is to make it to the finish line, destroy as many of the alien monsters as possible and collect all the peppermints you can find. Each level is re-playable to allow you to increase your peppermint account.

Overall Impression

Battle of Airway is a nicely animated, challenging Windows Phone arcade game. Game mechanics are simple and responsive and overall Battle of Airway is a fun game to pass the time with.

It does have to issues that will likely turn some potential gamers away. For starters, there isn't a trial version. Don't shoot the messenger because it is a mystery to us too why developers do not offer a trial version to their games. It should be easy with Battle of Airway to offer the first gaming level free. This would give players just enough taste to decide if they should invest in the full game.

The second issue may not be as detrimental but with more Windows Phone users sporting low-memory devices the lack of 512MB support may hurt Battle of Airway. I would have to guess the quality of graphics and animations requires the 1GB of memory for smooth performance. Could be wrong but that's my guess.

Overall, Battle of Airway is a challenging, entertaining title and a nice addition to the Windows Phone gaming library. It is a shame the game is hindered by the lack of a trial version.

  • Battle of Airway - Windows Phone 8 - 38MB - $1.99 - Store Link

QR: Battle of Airway

Fibbage review – an Xbox One game you play entirely with your phone

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Fibbage Xbox One

Last week, a downloadable Xbox One game called Fibbage popped up as part of the ID@Xbox program. Fibbage is a multiplayer trivia game from Jackbox Games, makers of the popular You Don't Know Jack series of trivia games. Besides being the only trivia title in town for the Xbox One, Fibbage stands out for its unique control method: everyone uses a phone or tablet as a controller!

That probably sounds crazy, and in fact it can be hard to understand Fibbage from a cursory description. But Fibbage manages to combine gaming with mobile device controls in an extremely natural way. Gamers and non-gamers alike to can play and laugh together without the learning curve that a controller would bring. See exactly how it works in our exclusive gameplay video with both Xbox One and phone footage!

Grab your phones to play

The main Fibbage game takes place on your HDTV screen. Wisecracking host "Cookie Masterson" from You Don't know Jack reads out factual trivia statements with a single word removed. The object for players is to either guess the correct word or come up with a guess (which the game calls "lies") that will fool other players.

The only thing you need a controller for is to press the A button right when you first launch the game. After that, all 2-8 players will participate from their mobile devices. Players can use your Windows Phones, Windows 8 tablets, or any other smartphone, tablet, or PC.

Fibbage doesn't require SmartGlass or other download apps. You simply play from a web browser. Head to Fibbage.com when instructed by the game, enter the four digit room code generated by the game (or scan a QR code), and input your name. Once all players have joined the game, choose to start and the game will begin.

Fibbage Xbox One Windows Phone screenshots

Let the fibs flow

On the big screen, the game will ask one player to choose a trivia category as several category named bounce around the screen. That player makes the selection from his her device. Then it's back to the TV to see and hear the actual question. Questions don't appear on your phone; it will simply display the Fibbage logo whenever you're supposed to look back at the big screen.

In Fibbage, a question is actually a statement with a blank word for each player to fill in. That's what makes smartphones and tablets such brilliant controllers for this game. You don't select an answer from a pool as you'd have to do in You Don't Know Jack or other typical games of this type. Instead, you tap the text entry box on your phone and type whatever you want.

Remember, you're trying to either guess the correct answer or create a guess that's so good, other players will fall for it. Answers are not case-sensitive, so don't worry about capitalization. Just don't make a typo as I did in our gameplay video! That's a dead giveaway. If you don't know what to enter, you can also ask the game to lie for you, incurring a score penalty.

After all of the answers have been input (or the timer expires), the game asks everyone to choose the correct answer. The pool of answers displayed on the big screen includes the true answer, all of the player guesses, and one or more false answers provided by the game. This part usually offers some genuine laughs as the group gets to see the silly things that everyone chose.

Fibbage Xbox One

After making your selection for the truth, you can also give props to answers that you believe to be incorrect, but still enjoyed anyway. Once everyone picks the response that they believe to be the truth on their phones, it's time to look at the big screen again. Fibbage runs through the lies that players guessed to be true, along with who guessed them. You earn points for each player who guesses your lie, so it's in your best interest to tell a convincing lie.

Finally, Fibbage reveals the true answer and any players who correctly chose it. Naturally you get points for choosing correctly, so you can score both for your initial lie as well as subsequently choosing the truth. You lose some points for not picking the truth. The game then displays everyone's scores and the lies they entered.

The game continues until the final round, in which players can earn triple the score. Fibbage announces the winner, as well as the players whose lies received the most props from other players. The credits roll on the big screen. On the small screen, you can choose to start a new game with the same players, or start a new game with different players.

Fibbage Xbox One

Player count and online multi-player

Fibbage has no single-player mode, so you need at least two players to start a game. Technically, one person can play from multiple devices – but where's the fun in that? The game is also meant to be played locally, with everyone in the same room. This is a true party game, one that even your non-gaming mom, uncle, girlfriend, or whomever will enjoy.

Still, the game is played through a web browser over the internet. Technically, someone can play from a remote location. They just need to know the room number and when to start playing. The downside to this approach is that the remote player would not be able to see anything that happens on the main game screen. Remote players can see the questions, input their answers, select truth and lies, and perform all of the interactions required to participate. They just can't hear the announcer, see who picks what, who is winning, etc.

Is that a bad thing? No, because Fibbage is not a phone game. Jackbox Games crafted this title as an experience to sit and share with family and friends in the same room, so keeping the experienced tied to the Xbox One and the TV screen makes sense.

That said, it would be fairly easy for the developers to allow players on multiple Xbox Ones to play with each other. All they'd have to do is add a way to choose the room number (which is currently randomly assigned) on the Xbox game. That would allow consoles to sync up with each other and run the same game, just as the phone interface currently syncs up with the host console.

Fibbage Xbox One

Achievements

Being a relatively simple game, Fibbage offers ten Achievements worth a total of 1,000 Gamerscore. The hardest of the three:

  • Enter the truth as a lie: Answer correctly on your first try. This can be cheated.
  • Play an 8-player game: You can "substitute" players by using multiple devices or browsers.
  • Play through all the questions in the game: This one will actually take several hours, even if you grind for it.

Fibbage Xbox One

Overall Impression

Jackbox Games has done a great job of creating a game that You Don't Know Jack players will love, yet has its own distinctive gameplay. The host is amusing and seldom annoying, the game experience is conducive to laughter and good times, and the input method is convenient and clever.

The only improvements I could ask for are the aforementioned ability to participate in the same game from multiple consoles, and some Kinect support. Obviously Fibbage doesn't lend itself to voice or motion controls, but the occasional camera feed and reaction videos would be a fun use of the Kinect. Still, the game is a blast as-is – and that's no lie.

Note that like You Don't Know Jack, Fibbage is only available in the US and Canada. Jackbox doesn't like paying for PEGI certification, I guess. But international players can buy the game by switching regions on their consoles! Follow this guide at NeoGAF for instructions and tips.

  • Fibbage – Xbox One (US and Canada only) – 320 MB – $6.99 – Store Link
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