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Become a shepherd and rescue cute bundles of fluff in Pocket Sheep for Windows Phone

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Pocket Sheep

A strong variety of cute indie games are available on the Windows Phone Store, with more being added for everyone to enjoy. One of these titles is Pocket Sheep, a game by No Brakes Games and Pin Studios through the App Campus program. Head on past the break to learn why this addictive little title is worth downloading.

As the name suggests, the game revolves around sheep and your pocket (since your phone is generally located there). Players are tasked with helping sheep get from a designated starting point to the lush field for some grazing. Sounds simple and easy, right? Wrong. It's not, so prepared to be challenged as you use odd combinations of fingers to help the poor things.

Pocket Sheep App

You'll be able to progress through 30 beautifully hand drawn levels, along with an incredibly relaxing and soothing soundtrack to boot. What's more is the game is perfect for younglings too, especially if you have Kid's Corner set up and configured. But that's not to say adults can't enjoy the experience - I've invested countless hours forming a bond with my Pocket Sheep, even if they do tend to fall off edges.

There are three difficulty levels to choose from in total and we recommend you take easy before moving up the ranks. While the level count may appear to be low at first, the collection of ideas implemented into this game is refreshing and prevents the game from feeling repetitive and boring. There are a few techniques to learn along the way, but the end goal is the same - save the sheep.

Pocket Sheep App

So how does one control the sheep? Using multi-touch, you essentially press+hold (or tap) behind the sheep to send them in the opposite direction - check out the video below or download the game for a better explanation. It can prove difficult at times, especially if you have large fingers, but we experienced no frustration while struggling to play through the challenging levels.

Here's a sweet video of the gameplay to give you an idea as to what to expect after downloading:

It's a cute little indie game and is perfect to kill a few minutes each day. You can download Pocket Sheep from the Windows Phone Store for $1.99 (currently $0.99 thanks to Red Stripe Deals - Windows Phone 8 only).

QR: Pocket Sheep


Mr. Potino, not your typical Windows Phone game of hangman

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Mr. Potino

A game of hangman can be an entertaining way to pass the time and there are plenty of hangman styled games to choose from in the Windows Phone Store.  Mr. Potino is one of the more recent offerings and takes a rather unique approach to the game.

Your hangman is a puppet that moves and flows as you move your Windows Phone.  The game has over 50,000 word puzzles and as you guess wrong on a letter, the puppet loses one of its body parts.

Mr. Potino has a certain amount of appeal but needs just a little fine-tuning.

Mr. Potino Menu

The launch screen for Mr. Potino has options to start a game of hangman and visit the game’s menu.  The menu options dangling from the top of the screen include viewing your gaming stats and visiting the game’s store where you can spend the star points you earn on new costumes for your puppet.

In launching a game, Mr. Potino has two levels of difficulty, easy and hard.  You’ll need to have a little success with the easy difficulty before the hard difficulty will become unlocked.

Game play with Mr. Potino follows the traditional game of hangman.  Tap on a letter that you believe will help complete the word.  If you guess wrong, one of the puppet’s body parts will be cut loose and fall to the bottom of the screen.  Miss more than six letters and your puppet will become a small pile of bones and the game ends.

Successfully guessing the word or failing will drop options from the top of the screen that will pull up the words’ definition or play another puzzle.

Mr. Potino

As you successfully guess a word, you’ll earn star points that can be used to buy outfits in the game’s store or use them for hits during game play.  To use a hint, just tap on the blue star that is dangling next to the puppet.

While Mr. Potino doesn’t rise to the level of Trine’s Hangman, it does have a certain amount of appeal.  The animated puppet is a nice touch but the fallen puppet parts can get in the way of the puzzle.  You can move the fallen parts around the bottom of the screen but the puzzle needs to stand out a little more. 

I also wouldn’t mind seeing the game transition to a new puzzle after each solved puzzle automatically without the need to choose “play again”.  I think game flow would be smoother this way.

Regardless, Mr. Potino is an entertaining and challenging version of hangman.  Mr. Potino is a free game available for Windows Phone 8 devices and you can pick up your copy here in the Windows Phone Store.

QR: Mr. Potino

ArchiTech, Halo: SA and Pocket Sheep are this week's Red Stripe Deals

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Red Stripe Deals

It's Thanksgiving in the US, and with Black Friday just around the corner, what better time to get some Red Stripe Deals action? This week we're seeing ArchiTech, Halo: Spartan Assault and Pocket Sheep have their prices slashed for you to bag a bargain on the Windows Phone Store. Fire on past the break for more details and store links.

ArchiTech

ArchiTech

ArchiTech is a CAD and graphics app for Windows Phone, enabling you to create precise geometry objects, including shapes, polygons, text fields, Bezier curves and more. There's literally tons of functionality packed into this solution, providing the ability to plan out architectural and engineering objects such as rooms and openings or even business designs (flyers, posters, charts, etc).

If you're one to dive in and get drawing, ArchiTech will surely lend a helpful hand. You can download ArchiTech from the Windows Phone Store for $0.99 (usually $1.99).

QR: ArchiTech

Halo: Spartan Assault

Halo: SA

Halo: Spartan Assault is Microsoft's attempt to port its incredibly popular property to Windows Phone (and Windows 8). This action-packed shooter puts the player in charge of Master Chief's co-Spartans (genetically enhanced soldiers). You’ll play as either Sarah Palmer (first seen in Halo 4) or newcomer Spartan Davis, depending on the level.

Our review praised the game overall, so you know exactly what you need to do right this second. You can download Halo: Spartan Assault from the Windows Phone Store for $2.99 (usually $6.99). You can also grab the game on Windows 8.

QR: Halo Spartan Assault

Pocket Sheep

Pocket Sheep

Pocket Sheep is a cute little game that will surely zap some hours from your day. It's an indie puzzle title, which was developed through the App Campus program. We've recently taken a good look at the game and can wholeheartedly recommend the download. If you're a fan of sweet, yet simple gameplay - this is the game for you.

You can download Pocket Sheep from the Windows Phone Store for $0.99 (usually $1.99).

QR: Pocket Sheep

Which games will you be picking up? 

Rack 'em up with these Billiard Games for your Windows Phone

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Billiard Games for Windows Phone

Windows Phone Central Gaming Roundup: Billiards

Last week’s Windows Phone Central roundup dealt with bowling games for our Windows Phones.  At the suggestion of one of our readers (thanks newVariable), this week we turn our focus on another indoor sporting activity – billiards.

Billiards or pool games can be a fun way to pass the time with.  The challenge of the game will keep things interested and the genre is well suited for multi-player action.  We pulled four billiard games from the Windows Phone Store for this week’s roundup based on their Store ratings.  All three had merit and have their own level of appeal.

If we have missed your favorite Pool game, feel free to sound off in the comments below.

DoodlePool

DoodlePool (trial/$1.29):  DoodlePool is a good gaming title for those looking for a casual game of billiards.  Graphics are relaxed but appealing, game play challenging and DoodlePool may have the best gaming controls of the bunch.

DoodlePool Main Menu
DoodlePool Main Menu

DoodlePool’s main menu is laid out in straightforward fashion.  You can start a game, access the gaming options, view the help screen, visit DoodlePool’s Facebook page and see other gaming titles from the developer.  Gaming options are limited to muting the music and re-playing the tutorial.

DoodlePool has three billiard games to choose from that include US 8 Ball, US 9 Ball and UK 8 Ball.  The game supports single player (you vs. the computer) and two player (pass-n-play) games along with a time trial and shot in the dark game mode.  Time trial is a gaming mode where you try to clear the table as fast as possible.  The shot in the dark mode calls on you to clear the table as fast as possible and the longer you take, the dimmer the screen gets.  If you take too long, you will be finishing the game in the dark.

DoodlePool
DoodlePool Game Modes

When you first start playing DoodlePool, the game will walk you through a tutorial that will cover game play and gaming controls.  Game controls are set up rather nice in that you can touch anywhere on the screen, then drag your finger back to set the power and aim your shot.  You do not have to start behind the cue ball, which can be a little on the cramped side.  The game controls allow you to enjoy a little elbowroom in lining up your shots.

Game play was fun and does have a casual feel to things.  While game play is two-dimensional and played from the overhead view, the graphics are well done.  In the single player game, you will play a wide range of opponents that vary in skill levels.  One nice touch with DoodlePool is that your target balls are highlighted to eliminate the guesswork in trying to read those tiny numbers on the billiard balls.

DoodlePool
DoodlePool Game Screen

Overall, DoodlePool is an entertaining, fun game of pool for your Windows Phone.  DoodlePool may not come across as a serious game of billiards but has its fair share of challenges to keep things interesting.  It is available for both Windows Phone 8 and 7.x devices.

There is a free trial available for DoodlePool with the full version running $1.29.  You can pick up your copy of DoodlePool here in the Windows Phone Store.

Premium Pool

Premium Pool (free): Premium Pool takes things up a notch from the casual feel of DoodlePool.  The game is played from an overhead view with realistic graphics.  Realistic to the point the billiard balls reflect the overhead lighting.  Game controls are easy to pick up and game play challenging enough to keep things interesting.

The main menu for Premium Pool has options to launch a game, access the settings and view the help pages.  You also have an option to buy the premium version, Premium Pool Pro ($1.49).

Premium Pool
Premium Pool Menu, Settings and Help

Settings for Premium Pool covers volume levels, difficulty levels and four table color options.  As far as gaming styles are concerned, Premium Pool has 8 and 9 ball standard games and 8 and 9 ball speed games.  The speed games simply challenge you to clear the table as quickly as possible.  Premium Pool supports single player (you vs. the computer) and multiple player games (two player, pass-n-play) for the standard games.

Game controls have you spin the pool stick around by touch to line up your shot.  Once you get things lined up just right, a cue and stick are displayed in the bottom right corner of the screen.  You can tap the cue ball to the right or left for a little English and pull back on the pool stick to strike the cue ball (much like you would a pinball striker).

Premium Pool is a free, ad-supported game with the ad banner blocking the bottom two corner pockets.  The developer added a “hide ad” button at the bottom of the screen to temporarily suspend the ad support while you line up shots to these two pockets.

Premium Pool
Premium Pool Game Modes and Game Screens

Game play is entertaining and the physics realistic.  At the top of the screen player information and the target billiard ball will be displayed.  This is a nice touch in that you can’t always make out the numbering on the balls as they lay on the table.

As with DoodlePool, Premium Pool does take on a bit of a casual approach to the game of pool but with graphics that are more realistic.  It is a fun game and well worth trying if you are looking for a quality billiards game for your Windows Phone. 

Premium Pool is available for both Windows Phone 8 and 7.x devices and is a free, ad-supported gaming title.  You can find Premium Pool here in the Windows Phone Store.

If you like the feel for Premium Pool, you can upgrade to Premium Pool Pro that does away with the ads and adds customizations for the table styles, pool sticks, balls and table color.  Premium Pool Pro lacks a trial version and will cost you $1.29.  It is also available for both Windows Phone 8 and 7.x devices and you can find the Pro version here in the Windows Phone Store.

International Snooker

International Snooker (trial/$2.99):  Snooker may not be your typical billiard style game but shares similar characteristics.  Game play with Snooker is done on a felt covered table with pockets in the corners and sides.  You have a cue ball that is struck by a stick to sink other balls into the pockets.  You earn points by potting or pocketing balls as well as earning points when the other player commits fouls.  And that concludes my knowledge of Snooker.

International Snooker Menu
International Snooker Main Menu

While my knowledge of the game of snooker is weak, those who are more familiar with the game with find the Windows Phone game International Snooker to have a bit of appeal.

The main menu for International Snooker has options to start a game, view your gaming stats, review the rules of the game, as well as view the developer credits and other gaming titles from the developer.  The only setting available from the main menu is a mute button that rests in the lower right corner of the screen.

If you pause the game settings options are pulled up so you can turn on/off the ball path guides and difficulty levels.  International Snooker has three gaming modes, tournament, single player (you vs. computer) and two players (pass-n-play). 

International Snooker
International Snooker Game Screen

The game screen has English controls lining up the left side of the screen (directional arrows move your point of impact), a power meter lining the right corner.  Just below the power meter is the striker button to hit the cue ball.  Along the bottom of the screen is your gaming score and in the left corner is a replay button.

You begin each move positioned behind the cue ball and you can rotate your aim (and table view) by touch.  Swiping down at the screen will adjust the view to an overhead approach to better align your shot.  A ball path guide is present that will help you align the direction of your target ball and the reaction of the cue ball.

International Snooker
International Snooker Shot Guide

Graphics are well done but at times, it is difficult to distinguish red balls from a pink ball that is present.  If you hit the wrong ball and it is a foul that sends points your opponent’s way.

The physics engine is nice and gaming controls work.  The alignment can be a little sensitive, requiring a little patience.  In just playing the game (with little clue as to what I was doing) was fun and I can see International Snooker as being an entertaining option for those more familiar with the game of Snooker.

International Snooker is available for both Windows Phone 8 and 7.x devices.  There is a free trial version available with the full version running $2.99.  You can find your copy of International Snooker here in the Windows Phone Store.

Pro Pool 3D

Pro Pool 3D (free):   Pro Pool 3D is a feature rich billiards game that has potential but just feels as though something is missing.  Pro Pool 3D has 8 ball and 9 ball game modes along with support for single player and two player games. 

From the main menu you can launch into game play, access the settings, view the gaming credits, access the help screens and view other games from the developer.  Settings cover your gaming controls, turning on/off the shot line, choosing your game theme, turning on/off music, setting your gaming difficulty and turning on/off in-game help.  Themes change your gaming backdrop and along with muting, the music setting gives you the option to play tunes from your Windows Phone music hub.

Pro Pool 3D
Pro Pool 3D Menu, Settings and Game Modes

Pro Pool 3Ds' gaming controls include standard, hard and pro options.  Standard has a pool stick in the lower right corner of the screen that you tap/hold and pull back to strike the cue ball (again, like a pinball machine striker). 

With the hard and pro control options, after lining up your shot, tap the eyeball icon at the top of the screen to use your pool stick.  Tap/hold on the stick and slide it back then forward to take your shot.  The further back you pull, the quicker you slide forward the harder your shot.

Pro Pool 3D
Pro Pool 3D Game Screens

Game play is not bad with shot alignment done by touch.  You can go to an overhead view by tapping the arrow icon at the top of the screen to help with shot alignment and there is a precision area at the bottom of the screen to fine-tune your shot placement.  Your target ball will appear in the upper right corner of the game screen to help better identify which ball you need to aim for.

Again, game play is not bad but has a complicated feel to it.  The standard control is the simplest way to play Pro Pool 3D with the other options requiring too many buttons to push to play the game.  I think if gaming controls could be more fluid, Pool Pro 3D would have stronger appeal.

As is, Pool Pro 3D is worth trying but may fall short for some.  It is a free, ad-supported game is available for both Windows Phone 8 and 7.x devices.  You can find Pool Pro 3D here in the Windows Phone Store.

Any Stand outs?

While many will see billiards as a game intended to be played in your friendly neighborhood pub, some of these Windows Phone games can be a nice substitute.

DoodlePool was the surprise of the bunch.  While it may have cartoonish graphics, game play and controls are nicely done.  Premium Pool follows closely behind with outstanding graphics and respectable game play but may be held back by only having an overhead game view.

International Snooker is a good option but is more of an acquired taste.   Pool Pro 3D was nice game but with game play that has a complicated feel, it can be a little frustrating.  If game play could be more fluid Pool Pro 3D would have stronger appeal.

What would be nice is if one of these games offered a turn based, online gaming mode to compete with the multi-player, pass-n-play style games.   It may draw out the game time but if you get the right opponent who stays on top of their turns, it could be an entertaining way to show off your billiard skills.

As with all our roundups, if we’ve overlooked your favorite Windows Phone title let us know in the comments below.   

QR: Billiard Tags

Popular emulators SNES8x, VBA8, and VGBC8 vanish from the Windows Phone Store again

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SNES8x, VBA8, and VGBC8 disappear from the Windows Phone Store

Windows Phone emulation fans might have noticed that three classic game system emulators have disappeared from the Store: SNES8x (a Super Nintendo emulator), VBA8 (a GameBoy Advance emulator), and VGBC8 (a Gameboy Color emulator). As of press time, the Windows 8 versions of the same apps are still available.

All three emulators came from a developer named M.k who publicly retired from mobile Windows development in August. M.k’s emulators previously vanished from the Store only to reappear shortly thereafter. Why have they gone away once more, and will they return once again? Windows Phone Central has the full scoop on the future of SNES8x, VBA8, and VGBC8. Head past the break for all the details!

History lesson

VBA8
VBA8

The bumpy road for M.k’s three emulators started a few months ago when he pulled all three of his emulators from the Windows Phone and Windows 8 Stores. He had decided to step away from mobile Windows development for good. Emulation fans let out a collective sigh of displeasure, many taking to our comments section or emailing the developer to let him know their disappointment.

M.k heard the fan response and decided to return his emulators to the Windows Phone and Windows 8 Stores. He would not resume development on them, but he did make the apps free by way of compensation. That was a big deal because even now, no one else has created Super Nintendo or GameBoy Advance emulators for Windows Phone or Windows 8/RT.

Still, we always knew that M.k’s emulators would disappear for good once his developer account expired. Or would they?

Changing hands

VGBC8
Original GameBoy games running on VGBC8

Even though M.k has retired from the emulator development scene, he holds no ill will towards Windows platforms. He knows people love his emulators and want to see them improve. To keep SNES8x, VBA8, and VGBC8 alive though, a new developer would need to take them over.

Luckily, another programmer has stepped forward to take over development duties on M.k’s former emulators. The downside is that the apps must be delisted from the mobile Windows Stores in order for the transfer of ownership to take place. The Windows Phone 8 apps have already dropped off their Store, and the Windows 8/RT versions will soon follow.

The changing of the guard should take a few weeks at most. Once that happens, the three emulators will return to both the Windows Phone and Windows 8 Stores. The new developer will release updates for each emulator over time, likely improving their performance and UI. We can also hope for the once-promised MOGA Pro Controller support to finally materialize.

The one real downside to SNES8x, VBA8, and VGBC8 changing hands is that they will be considered new apps when they return to the Stores. We don’t know whether the new versions will be free or paid yet. If the new developer chooses to charge for the emulators, previous owners will need to repurchase the apps in order to enjoy future updates.

As for the mystery developer’s identity, M.k didn’t want to reveal it before the apps come back. Once they return, we’ll be sure to make contact and continue bringing you behind the scenes detail on the emulators’ development.

Update

M.k has also posted the Windows Phone and Windows 8 source code to all three emulators in a public SkyDrive folder. If any aspiring developers out there want to put their own spin on an established emulator, now's your chance!

Seasons - a multi-player, infinity runner game for Windows Phone

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Seasons

Seasons is a relatively new infinite runner game for our Windows Phones.  You play the role of Ezra, a warrior who is in the middle of a heated battle with his brother Aton.  You have to help Ezra race across the land, navigating him past various obstacles along the way.

Game play is not unlike other running games and graphics are well done.  The storyline does get lost after the title scenes but is replaced by a fast paced, challenging game.  You jump, slide and punch your way through obstacles to see how far you can run. 

Add magic attacks, power-ups, multi-player support and the ability to fly and Seasons comes across as an attractive Windows Phone game, well worth a try.

Seasons

The main menu for Seasons has options to play the game, purchase upgrades for your character, view your gaming achievements and access the game’s options.  Gaming options allow you to set your screen name, mute the sounds and turn on the multiplayer mode.  With multiplayer mode turned on your Windows Phone will be detectable for the local, multiplayer game.

When you first hop into the game, Seasons will walk you through a brief tutorial covering gaming controls.  Your player will be constantly running and you control his avoidance maneuvers by a series of swipes; swipe up to jump, swipe down to slide and slide forward to punch. 

Seasons

As you avoid obstacles and progress through the game, you can collect leaves that can be used to purchase upgrades and magical items to help your character survive longer on his run.  Items such as a magnet that will draw all the leaves to your position or the snatcher that is used in the multi-player game to rob your opponent of leaves. 

The game screen has your distance and leaf count displayed in the upper right corner.  Any magical items in your inventory will be displayed along the right side and bottom of the screen.  A fly button rests in the bottom right corner of the screen.

Seasons

Once you have traveled a set distance, your character will get the ability to fly.  The flight mode will transition your character between the game’s different environments.  As you soar through the clouds you’ll need to dodge boulders that are mysteriously flying the friendly skies as well.  You control your flight elevation through swipes as well and after a short distance of flight, Ezra will gently glide back to the ground with a new environment to race across.

Seasons

The multi-player mode is done over local Wi-Fi and has you racing against your opponent to see how far you can survive.  Your player is running in the foreground while your opponent can be seen in the background running the course.

Seasons Multiplayer Mode

You also have a combat aspect to the multi-player mode in that you can use your magic to foul up your opponent.  Your available magical items will be displayed along the bottom of the screen.  The multi-player mode tests your multi-tasking skills in that you have to avoid all the obstacles as well as handle the combat aspects of the game.

The downside to the multi-player game is that game play doesn't give you enough time to search, host and settle into the two player game before tossing obstacles your way.  It would be nice if once both players are connected, a countdown would sound and then you start game play.

Seasons is a decent infinity runner game and while graphics are nice, the game screen is zoomed in fairly close.  This minimizes your reaction time to obstacles making it rather difficult to keep up with the pace of the game.  This isn’t a major issue when you first start your run when the pace is more gingerly.  However, the longer your run, the quicker the game pace becomes and reaction time gets tight.  If you look away for just an instance you may find Ezra running head on into a boulder.  I wouldn’t mind seeing the game view zoomed out just a little bit to give players a fighting chance.

Graphics are nice, game play challenging and the multi-player modes lets Seasons stand out a little from the other infinite runner games in the Store.  There is a free trial version available with the full version of Seasons running $.99.  You can find Seasons here in the Windows Phone Store.  It’s available for both Windows Phone 8 and 7.x devices.

Update: While the game is listed and will load on Windows Phone 7.x devices, the game does not run properly.  As noted by the developer in the comments below, an update to enable the Windows Phone 7.x version of the game is in the works and should be available next week.

QR: Seasons

Xbox One Review: Crimson Dragon escapes from Windows Phone to next gen

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Crimson Dragon for Xbox One

It has been quite a while since Crimson Dragon: Side Story debuted on Windows Phone back in September 2012. Believe it or not, Side Story was originally intended as the follow-up to an Xbox 360 Crimson Dragon title that would have launched earlier that year. Shortly before the (seemingly complete) 360 version’s release, Microsoft delayed it indefinitely. The unofficial but obvious reason? So that Crimson Dragon could be retooled as an Xbox One launch title.

With Crimson Dragon’s long delay and Windows Phone origins in mind, we’ve chosen it as our first Xbox One game to review. Many of the larger console sites reviewed a prerelease version of the game whose difficulty and rewards system differed from the final version of the game. I played through the actual release game, so you can look forward to one of the most accurate and comprehensive reviews around.

The full story

Crimson Dragon Side Story
Crimson Dragon Side Story

If you’ve played Side Story, the first thing you’ll probably want to know is how the full game connects to the phone game. Sadly, Crimson Dragon does not provide rewards to Side Story veterans. Both games share many environments, enemies, and other elements, however. Seeing these parts of the phone game brought to life on the big-screen is quite a treat.

Nobody ever praised Side Story for its actual story, and the same will likely apply to the Xbox One game as well. The narrative still takes place on Draco, a planet colonized by humans but completely isolated from Earth. Crimson Dragon seems to take place simultaneously with the phone game, with much of the conflict centering around the colonists’ attempts to stop the spread of a disease called “Crimsonscale.” We actually get to see how Crimsonscale affects humans in this one, providing a more credible threat.

Whereas Side Story’s plot unfolded via a handful of cryptic text passages between missions, Crimson Dragon features fully voiced cinematics both outside of and during gameplay. Sadly, the voice acting is mostly below par, especially the limp narration during the introduction. The story gets developed a little more and involves a few different characters, but still comes across as dry and boring.

The Panzer Dragoon games from which Crimson Dragon draws inspiration gave players a glimpse of a complex and believable alien society. Despite the involvement of several Panzer Dragoon creators, Crimson Dragon’s Draco and its inhabitants just aren’t as real or captivating. Thankfully, Crimson Dragon fares better in the gameplay department…

Soaring the skies of Draco

Crimson Dragon for Xbox One

Although Side Story stuck to a strictly side-scrolling perspective, this Crimson Dragon takes place in three dimensions.  Being a rail shooter, you generally just worry about shooting and dodging as your dragon flies through the level on its own. Think of it as a shoot-em-up with much more dynamic camera movement.

A few gameplay changes will require adjustment from experienced Panzer Dragoon players. Instead of controlling movement and aiming with a single stick, players move with the left stick and aim with the right. Not a huge deal if you’ve played a game that involved shooting released in the last seven years or so.

Less welcome is the lack of proper camera control. In the Panzer Dragoon games, players could always rotate the camera in 90-degree increments with the shoulder buttons. This game doesn’t let you rotate the camera, which puts you at its mercy. I hate flying past an enemy I barely had time to see and having no more opportunities to shoot it. You get used to it, but Grounding should never have taken the camera control away.

Game structure

Crimson Dragon for Xbox One

Crimson Dragon packs a lot more replay value than you’d find in the rail shooters of yore. Instead of dividing Story and Mission mode as Side Story did, Missions have been wrapped into the campaign mode. Each environment contains several different missions to take on. Enemies, bosses, and flight paths differ from mission to mission.

Missions or levels consist of muliple segments with their own unique objectives like killing all enemies or picking up every data disk. The letter grades received will average out to the final grade for that level. The game displays the top three scores of your friends at the end of every segment and level, providing a little extra encouragement to improve performance.

Players can jump back and forth between two difficulties (Casual and Classic) from the main hub at any time. Casual is much fairer to beginners and well suits the game’s grindy nature. Classic pays slightly more experience and enables three optional side objectives for every mission. Completing these objectives for the first time rewards you with jewels to spend in the shop.

Without a sufficiently leveled dragon, Classic missions can prove frustratingly difficult. Problem is the game gives no indication of a mission’s challenge before you play it. The only useful details on the mission select screen involve a stage’s enemy types and their weaknesses. Simply displaying a recommended dragon level (and perhaps that stage’s rare item drop) would greatly help us to select appropriate missions.

How to train (and collect) your dragons

Crimson Dragon for Xbox One

Crimson Dragon asks players to revisit environments and repeat lots of missions. In other words, it’s grindy. Besides earning medals and higher ratings, the main impetus to continue grinding comes from unlocking and leveling up dragons. Instead of being locked to one dragon like in Side Story, players now get to own seven winged beasts at a time.

Dragons earn experience through playing missions and by feeding them experience items found during missions. As you’d expect, leveling up a dragon increases its stats. Level 10 dragons also gain an improved primary attack. A dragon’s primary weapon can’t be changed, but any dragon can equip subweapons that enemies randomly drop. Any dragon can be fun to ride, but you’ll likely fall back on the ones whose primary weapons best fit your play style.

You CAN change a dragon’s main weapon attribute to a different element, shifting the enemies that will be weak or resistant to it. Dragons may also be evolved into higher forms. Both operations require items dropped from rare enemies. Annoyingly, the mission select screen doesn’t reveal which stages contain these enemies or their drops, so you’ll need to look them up online or figure them out on your own.

Also problematic: evolutions can’t be reversed. If the player evolves a dragon without having shifted that creature’s attribute, the alternate attribute for the lower form can never be unlocked. Many players would naturally want to collect all the different forms, so that’s a major oversight. Hopefully Grounding will fix this with a patch. Maybe let us switch freely between unlocked attributes while they’re at it?

Wingmen and multiplayer

Crimson Dragon for Xbox One

Crimson Dragon was long promised to include 3-player online co-op, but it ended up launching without true multiplayer. According to the in-game community hub, co-op will be patched in sometime this month. We’ll be sure to update when it arrives.

In the meantime, the game does allow players to hire a friend or random player as an AI wingman. You can only choose between four friends and four random players, slightly hindering the feature’s usefulness. But wingmen are generally cheap and useful, so definitely be sure to use their services.

In-App Purchases

Side Story was designed to force players into buying gems with real money. You couldn’t unlock all of the skills or even continue mid-mission without a steady supply of these gems.

This one does still offer gems for sale, in packages ranging from $2-10. But anything that can be bought with gems can also be bought with credits earned from gameplay. If you put some time into leveling up dragons and earning medals, you’ll have more than enough credits before long.

Achievements

Crimson Dragon for Xbox One

Crimson Dragon has 33 Achievements worth a total of 1,000 GamerScore. Only one will be beyond the average player’s skill level: “Overachiever.”

To get it, you’ll have to earn all of the medals in the game by completing every side objective. Some objectives are extremely challenging, such as beating the level without getting hit or collecting every data disk. Those disks can be tough to see and reach in advance, usually requiring practice and memorization to get.

Overall Impression

Even if Crimson Dragon doesn’t quite live up to the pedigree we’d expect from its creators, it’s still one of the more unique titles in the Xbox One launch lineup. Heck, it’s the only Japanese-developed title in the bunch. Just look at those gorgeous dragon designs and massive boss monsters!

The lovely art direction, addictive mission structure, and fine selection of dragons help make up for a weak story and imperfect camera. If you enjoy niche titles or shoot-em-ups in general, don’t be afraid to take this dragon for a flight.

  • Crimson Dragon– Xbox One (download) – 6.88 GB – $19.99 – Store Link
  • Crimson Dragon Soundtrack–– 15 tracks – $9.49 – Amazon Link

Move, a simple Windows Phone puzzle game

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Move

If you like puzzle games to pass the time with, check out the Windows Phone game Move.  Move calls upon your skills of logic to move colored circles into matching squares.

The challenge is that the colored circles move in unison and at times the direct path to solve the puzzle is blocked.  The goal is to navigate all the circles on to their matching squares in the fewest moves.

The game has hundreds of levels and three different game board sizes.  Move is not a very complicated Windows Phone game but challenging enough to keep things interesting.

The main menu for Move has options to jump into game play, muting the sound, viewing the game tutorial, rate the game in the Windows Phone Store and view the About screen.

Move is divided packs that contains multiple puzzles and are progressively unlocked.  The current game only has three of the six listed packs available with the additional levels becoming available with the next update.

Move

Game play is simple; you swipe at the screen to move your circles around the game board on to their matching squares.  As you swipe the screen to make your moves, all the circles will move in that direction.  Blocks are present in some puzzles that will block a circles movement and you can use those blocks to help get everything into position.

At the bottom of the game screen is your move count and limit as well as the number of moves that will give you a perfect score on the puzzle.  The more moves it takes to complete the puzzle, the fewer stars you earn and if you reach your move limit, you fail the level.

The first few gaming levels will come across as rather easy but as you work your way through the various puzzle levels, the game gets more challenging by increasing the game board and adding multiple colored circles.  Move has a very minimalistic design but can be a challenging, fun puzzle game for your Windows Phone.

Move is a free game and is available for both Windows Phone 8 and 7.x devices.  You can pick up your copy of Move here in the Windows Phone Store.

QR: Move


Gameloft unleashes Dungeon Hunter 4 on Windows Phone 8 and Windows 8

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Dungeon Hunter 4 for Windows Phone 8 and Windows 8 Surface

Back in August, mobile publishing giant Gameloft announced a big batch of games for Windows Phone 8 and Windows 8. The first of those titles, Asphalt 8 arrived on both mobile Windows platforms just a couple of weeks ago. Disappointingly, it lacked Xbox features. That’s the status quo for Gameloft, the latest publisher to ditch Xbox Live on mobile platforms. We all need to make peace with the trend, because it will happen with Electronic Arts and Ubisoft eventually as well.

Gameloft still has several high-profile titles planned for the next couple of months. Their latest release is Dungeon Hunter 4, which just popped up on Windows Phone 8 and Windows 8. The bad news is it’s a hefty download on Windows Phone, meaning you’ll need about four gigabytes of free space to install it.  The good news is Dungeon Hunter 4 is free to play on both platforms, so it won’t gamers cost a thing to try it out. Head past the break for Store links and more details!

Be vewy quiet. I’m hunting dungeons

Dungeon Hunter 4 for Windows Phone 8 and Windows 8 Surface

Why should mobile Windows gamers be excited about Dungeon Hunter 4? Because it’s the closest thing Windows Phone 8 and Windows RT have to Diablo III, that’s why!

The game’s story involves two warring factions: one good, the other evil. Just as the heroes approach victory, a horde of demons and nearly wipes them out. You’ll take on the roles of amnesiac warrior who survives the initial invasion.

At the outset, players can choose from four playable classes and a male or female character. After that, it’s off to the battlefield. A virtual d-pad controls movement, while another virtual stick attacks in any direction.

Being a dungeon crawling action-RPG, the game involves exploring expansive areas and mazes and slaying any unfriendly creatures you encounter along the way. Defeated enemies drop gold and loot, providing an incentive to keep on killing.

Speaking of which, one of the most fun aspects of Diablo III and similar games is undoubtedly hunting for loot with friends. Dungeon Hunter 4 supports both online co-op and PVP. Let's hope Gameloft's Windows Phone servers are up to the task.

Impressions and unanswered questions

Dungeon Hunter 4 for Windows Phone 8 and Windows 8 Surface

In our short time with the Windows Phone version of the game, it appears to play great. The frame rate is a little sluggish on the Lumia 920, though I imagine it probably runs much better on the 1520. And of course, playing on a Surface Pro or stronger Windows 8 system will likely provide an even flashier experience.

We haven’t had time to test two important features yet: whether Dungeon Hunter 4 supports cloud saves, and if those saves are shared between Windows Phone and Windows 8. If the answer to both questions is yes, it will be easy for action-RPG fans to hop back and forth between platforms and give the game their all.

Oh, and being a free to play game, the question of monetization comes up. Will this game be benevolent or constantly reach for players’ purse strings? We’ll certainly give that aspect a close look in the weeks ahead.

Come for the dungeons, stay for the hunting

Dungeon Hunter 4 for Windows Phone 8 and Windows 8 Surface

Remember, the phone version of Dungeon Hunter 4 needs at least four times the size of the download in free space in order to install it. The game also requires 1 GB of RAM, so 512 MB devices can’t run it. If your specs are up to the task, grab it now and let us know what you think!

  • Dungeon Hunter 4– Windows Phone 8 with 1 GB of RAM or higher – 947 MB – Free – Store Link
  • Dungeon Hunter 4– Windows 8 and RT – 1,066 MB – Free – Store Link

QR: Dungeon Hunter 4

Thanks to "Maximum" Mark Tepper and "Groovy" Guilherme da Silva Manso for the tips!

Masters of Trivia for Windows Phone 8, challenging your knowledge forty-seconds at a time

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Masters of Trivia

Masters of Trivia is a new Windows Phone 8 game that will test your knowledge of sports, entertainment, geography and other topics in forty-second speed quizzes.

The game is an online, multiplayer game where you compete against others to see who can rack up the most points.  The pace of the game is quick and the questions challenging. 

We’ve been tinkering with the Beta version of Masters of Trivia over the past few days and have found it to be an entertaining Windows Phone game.  The game is now live in the Windows Phone Store and if you like trivia games, Masters of Trivia is worth a try.

Each trivia match tosses a series of pictures where you have to find the matching description.  Points earned will flash on the screen with each correct answer with points multipliers available for consecutive, correct answers.  Each trivia match lasts forty seconds with a twenty-second break in between matches to review your answers and check your score.  Scores will be ranked against other Masters of Trivia players who were tested on the same series of questions.

Masters of Trivia

The pictures cover a wide range of topics including geography, entertainment, and sports.  Some questions will require you to glance at the answers to determine the nature of the question.  For example, a photo of a movie scene may be asking for the movie title or the actor’s name.

If you find yourself stumped on a question, you can guess or use credits as a lifeline that will eliminate one incorrect answer.  You earn credits as you play the game or you can purchase credits through the game’s store.

Masters of Trivia is a fun game to pass the time with and to see how your trivia knowledge matches up against others.  The game not only challenges your trivia know-how but also your reflexes.  

Masters of Trivia is available for Windows Phone 8 devices and is a free, ad-supported game.  You can find Masters of Trivia here in the Windows Phone Store.

QR: Masters of Trivia

Zero Defense for Windows Phone, defending against an alien invasion

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Zero Defense

Tower defense games can be an entertaining gaming option from our Windows Phone.  Zero Defense hopes to join the ranks of the quality tower defense games available in the Windows Phone Store.

Zero Defense makes a good first impression with a wide variety of defensive weapons and alien invaders you have to defend against.  The game has over thirty hours of campaign mode gaming that spans across three worlds.

If tower defense games are your cup of tea, Zero Defense is worth a try.

Zero Defense

Zero Defense’s main menu has options to play the game, view your gamer profile, view your challenge levels, view the about screen and access the game’s settings.  Settings are limited to muting sound and music.  The gamer profile will let you set your player name (for the leaderboard), view your achievements, view the leaderboard and view your gaming upgrades (more on this in a second).

Zero Defense

Game mechanics is not unlike any other tower defense game.  The gaming screen has a path that you must defend against alien monsters who are trying to cross the screen.  Along the top of your gaming screen is your vital statistics that include cash earned, lives left, wave count and challenges unlocked.

Along the bottom of the screen is a pause/play button, a time multiplier (to speed things along) and your defensive unit selection.  Besides each defensive unit is the cost of that unit.

Zero Defense

To place a defensive unit into play, just tap and drag the unit on to the game board.  A circle will appear around the defensive unit representing its range.  Once in place, if you tap a unit you can upgrade the weapon (at a cost) or sell the weapon to pay of additional units.

Zero Defense gives you ten lives and for each monster that makes it across the screen, you lose one life.  Games consist of ten waves that progressively become more intense.  At the conclusion of the waves, you will face a boss monster that will test your defensive units.

Zero Defense

I think what gives Zero Defense a little bit of an edge is that not only will you face monsters traveling along the path but also monsters that fly across the screen.  To defend against the airborne monsters you have anti-aircraft guns available to knock the monsters out of the sky.

At the end of each level, you will have a scoring summary that will include tokens that can be used to upgrade various aspects of the game.  Upgrades include boosting your defensive tower damage, increase the speed in which towers are built, and increasing your tower range.

Zero Defense

Zero Defense has nice graphics and animations but the text size is a little on the small size.  I like the challenge of having multiple monster types to defend against and that upgrades are available to better your odds for success.  All in all, Zero Defense is a fun tower defense game for your Windows Phone.  Game pace and the variety of alien monsters to defend against has you constantly managing your tower defenses’ placement and upgrades.  The game can get busy at times and if you are not careful, a monster or two will survive the defenses and cost you a life.

There is a free trial available for Zero Defense and the game is available for both Windows Phone 7.x and 8 devices.  The full version will run you $1.49 and you can find Zero Defense here in the Windows Phone Store.

QR: Zero Defense

Miriel's Enchanted Mystery is an addicting time management game for Windows Phone 8 and Windows 8

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Miriel's Enchanted Mystery for Windows Phone 8

There are few development outfits that can consistently turn out great apps or games. 10tons is a game studio that just so happens to constantly produce quality games on iOS and Android. Thankfully for us, they’ve really started to focus a lot of attention on Windows Phone and we’ve had great games this past year like Trouserheart, King Oddball, Sparkle, Joining Hands and more. Their games are definitely quirky, but we like them just the same. Today there’s a new game from them called Miriel’s Enchanted Mystery and it’s out for both Windows Phone and Windows 8. Let’s check it out.

Miriel’s Enchanted Mystery is a time management game that puts players in the role of Miriel. She’s a hardworking gal that just so happens to have magic powers. You’re out to solve the story behind a mysterious egg relic in this time management game from 10tons. Here’s what the game features:

  • Enjoy hours of captivating time management entertainment
  • Experience a charming story and bite-sized hidden object puzzle challenges
  • Complete quests and upgrade your store to serve increasingly demanding customers

Miriel's Enchanted Mystery

I fired up Miriel’s Enchanted Mystery on our Surface Pro and had a great time playing the first few levels. I’m not the biggest player of time management games, but this one looks like it can get addicting pretty quick. Graphics and gameplay looked solid and appears to be worth the $2.99 cost of admission to play. Thankfully, 10tons does like to include trials in their games and you’ll get that on both Windows Phone and Windows 8.

If you grab the game be sure to give us your thoughts down below!

Want to pick up Miriel’s Enchanted Mystery? You’ll need to decide if you want it for Windows 8 or Windows Phone 8. Once you do, there’s a free trial and then the game will cost you $2.99. I’d personally probably head for the Windows 8 version just so you can play on a larger screen. Want it for Windows Phone? Then head to the Windows Phone Store. Windows 8 users can grab it in the Windows Store. QR code below is for the Windows Phone version. 

QR: Miriel's Enchanted Mystery

Swinging game Benji Bananas gets a notable update, still remains exclusive to Nokia

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We last covered the swinging-jumper Benji Bananas back in September when it was first released for Windows Phone. The game, which earlier arrived on iOS and Android, is one of Nokia’s exclusive games for its Lumia customers. It's free with ads and although it’s not an Xbox title, its smooth graphics and fun arcade gameplay make it a worthy game for your collection.

Today, version 1.12.1.0 is live in the Store and it has a fairly significant changelog, including a new "scenario".

Benji Bananas version 1.12.1.0

  • New scenario: INFERNO!
  • Fix for handling incoming phone calls during gameplay.
  • Fix for handling background music when exiting application.
  • Removed back buttons according to UI guidelines, use the hardware back button instead.
  • Other minor fixes.

This is the third update to the game and it shows some nice dedication from the developers behind it. Indeed, the game maintains a high 4.5 stars (out of 5), with lots of positive reviews from players.

It’s a fun game with great graphics, one that we always add to our Lumia phones. Speaking of, Nokia still has an exclusive on this game, so HTC, Samsung and Huawei owners will have to wait until that expires.

If you’re new to Nokia Lumias and missed this game or are in need of an update, head here to the Nokia Collection to grab Benji Bananas. It’s free, works on 512 MB devices and is well worth the 38 MB download.

Thanks, Anderson S., for the tip

QR: benji

 

7 Little Words, a Windows Phone 8 word game that will keep you guessing

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7 Little Words

7 Little Words is a relatively new word game for Windows Phone 8 that has had decent success over on the iOS and Android platforms.  In the short time we have spent with the game, 7 Little Words should have similar success here on the Windows Phone platform.

The game is simple.  Each puzzle has seven clues used to solve seven words and twenty letter groups that will be used to build those seven words. 

7 Little Words is a fun, entertaining, simply laid out game for Windows Phone 8 that makes a very good first impression and is nice option to consider if you are looking for a challenging word game.

7 Little Words’ main menu has four daily puzzles that are free along with forty-five puzzle zones.  Each zone contains a collection of fifty puzzles with the first zone being free.  After the first zone, each additional zone will cost you $.99 via in-app purchase.  Settings are accessible through the main menu or gaming screens.  

The game settings cover turning on/off the game sound, revealing the number of letters in the word with the clue, playing the U.K. version of the daily puzzles, and your Live Tile background task.

Game play is simple.  At the top of the screen, you have seven clues and at the bottom of the screen are your twenty letter groups.  Tap on the letter groups to build one of the words and when you think you have everything just right, tap the guess button.  If your guess is right, the clue will be marked off the list.

7 Little Words

To help you out with each puzzle, there is a shuffle and hint buttons at the very bottom of the game screen.  The shuffle button re-arranges the tiles to give you a new perspective on identifying the words.  The hint button will reveal the first letter, first tile or whole word.  You are limited to fifteen hints and if you run out, you can always buy more via in-app purchases.  If you do not have time to solve all seven words in a puzzle, 7 Little Words will save your progress for when you return to the game.

The puzzles can be challenging and overall, we find 7 Little Words to be an entertaining gaming title for Windows Phone 8.  If you complete the first free puzzle zone and would rather not fool with the in-app purchases, the daily puzzles are a nice touch to keep the game from going stale.  It would be nice to have seen a price break for multiple puzzle zone purchases though.

7 Little Words is a free game for Windows Phone 8 that you pick up here in the Windows Phone Store. 

QR: 7 Little Words

SongArc version 2.0 rolling out, adds native Windows Phone 8 support and much more

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SongArc

It’s no secret that SongArc is one of our favorite games. It’s also quite popular with you guys and the Windows Phone community at large. It has north of a 500,000 users playing and is by far the most popular music game in the Windows Phone Store. A few weeks ago we gave you a sneak peek at the changes coming in version 2.0 of the game, which will be rolling out into the Windows Phone Store in the next few hours.

The list of changes and new features in version 2.0 of SongArc is huge. There’s your general bug fixes, sure, but the biggest changes include support for 720p and 768p devices, plus the game is now transition to a free-to-play model. Here’s the full changelog for SongArc.

  • Native Windows Phone 8 support, including an extremely crisp 720p and 768p design!
  • Search - find playable songs by artist or title quickly
  • Song position indicator - your progress in a song is now shown on the bottom of the screen
  • Even more premium quality Sheets by the SongArc Team!
  • Continued support for Windows Phone 7
  • A brand new Sheet Details screen that does a better job explaining that you need the Sheet and the Song together to play, with other usability enhancements
  • Better indication and progress feedback on what is happening when the app starts and it is contacting the server
  • A nicer way to enter sheet description
  • Free-to-play

So why is the free period of SongArc ending? It’s not cheap to support servers for over 500,000 people. The SongArc team is hoping the model they chose is the best solution to support the needs of both those wanting the game for free and the reality of running those servers.

The new payment model breaks down like this. Coins are needed to buy Sheets. There are two categories of sheets, regular and premium. Regular Sheets are those created by the community and will cost 10 coins, while premium sheets are made by the SongArc team and cost 20 coins. Once you purchase a Sheet you can play it as much as you want without ever needing to “buy” it again with your coins.

SongArc V2

If you never want to pay for SongArc, but still want to play, the team has a solution for you. You can earn coins by liking the SongArc team on Facebook and Twitter. You can also earn coins by returning every day to get your daily coin bonus. Coins can also be obtained through in-app purchases. 100 coins go for $0.99, 300 coins for $1.99, 500 coins for $2.99, and 1000 coins for $4.99. That means you’ll get either 10 community Sheets or 5 premium Sheets for just one dollar. Not a bad deal for a game that’s really hard to quit. There’s also a feature called a “doubler’ which gives you doubles your daily bonus. All Sheets also let you trial the first 30 seconds, this way you won’t spend your coins on a Sheet you might not like.

SongArc

The SongArc team also has created the Fan Pack for the game. Buy this and you’ll never have to pay for a Sheet, current or upcoming SongArc features. You’re also gaining the undying gratitude of the SongArc team. Again, another good deal. We’re not seeing the update live in the Windows Phone Store just yet, so no word on how much the Fan Pack costs. We’ll update once we get the information.

Rocking a Windows Phone 7.x device and want in on the new SongArc awesomeness? No worries, the team has your back. While Windows Phone 7.x does not support in-app purchases, the team has implemented a PayPal solution so you’ll be able to enjoy version 2.0 once it hits the Store.

Like we said this update has been published in the Windows Phone Store and will be propagating through the Store over the new hours. You might not see version 2.0 just yet, but you will soon enough. Want SongArc for Windows Phone? Grab it in the Windows Phone Store. You can also use the QR code below or swipe to the right in our app. 

QR: SongArc


Final Fantasy, SuperPhoto and Crumble Zone make up this week's Red Stripe Deals

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If you’re looking for some savings on apps or games, Microsoft has you covered as the massive RPG (and classic) Final Fantasy, photo-tastic SuperPhoto and the new, hit game Crumble Zone are all sale.

Final Fantasy

We reviewed Final Fantasy back in July 2012, making this classic RPG for Windows Phone not exactly new. At the time, we wrote of the game “Final Fantasy is exactly the game Windows Phone needed. Instead of yet another casual game, it's a lengthy role-playing adventure with  serious challenge, beautiful 16-bit caliber visuals, and CD-quality sound. Achievements provide a new incentive to play not only the main game but the copious bonus content as well.”

In other words, this isn’t for the casual gamer for the one dedicated to completing some lengthy quests. Normally, Final Fantasy is priced at $6.99 but for the next week it’s down to a more acceptable $2.99.

Pick it up here in the Store, for all Windows Phones. 92 MB. Make sure to check out our detailed Achievement Guide for this game too!

QR: Final Fantasy

SuperPhoto

We last took a look at SuperPhoto back in May of this year and pointed out how the photo-filter app had a few tricks up its sleeve. Sure, it has “hundreds” of filters but more interestingly, it downloads them on a per-use basis from the cloud. That helps save space and allows the devs to add new effects and filters from the backend and last we checked, there are 1300 of them. That’s a lot of tweaking that you can do.

Back in our review, we liked the app but noted it had lots of room for improvement. Since then, the developers have made some big changes, including the UI layout. From that perspective, the app may be worth taking a look at. And if you don’t want to pay for it, there is also a free version in the Store.

SuperPhoto normally fetches for $3.99 but for this weeks is 50% off at $1.99. Grab it here in the Store, for all Windows Phones.

QR: Super Photo

Crumble Zone

Crumble Zone came out just last month and it has rocketed to the top of our must-have games list. It has stellar graphics, fun, casual game play (so think the opposite of Final Fantasy) and it’s unique to the Windows Phone platform.

From our review we noted that “Crumble Zone is a new arcade game for Windows Phone 8 that calls upon you to save a tiny planet from impending doom.  You play the role of a tiny green alien who must protect a planet from wave upon wave of asteroids.  You also have a variety of comets and meteoroids that presents a serious concern as well.”

It’s a hell of a lot of fun and the game is highly rated by players in the Store.

Crumble Zone goes for $1.99 but through the next week will be just $0.99. That’s a really good deal for a really exceptional game. Pick it up here in the Store, Windows Phone 8 only, 15 MB.

Thanks, Lance_WPCentral, for the tip!

QR: Crumble Zone

Xbox One: Comprehensive launch review

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Xbox One console with Kinect and controller

Eight long years after the Xbox 360 debuted in 2005, its successor console the Xbox One has finally arrived. The new console brings more than just increased horsepower to the table; it also sports an assortment of unique multimedia features and a new Kinect camera/microphone array that kind of works properly this time.

Before we got to this point, the Xbox One suffered through limp reveal events and E3 presentations as well as widespread controversy revolving around initial plans for the console to require an internet connection to function. Since then, Microsoft wisely reversed course on the online requirement and brought its messaging more in line with gamer tastes.

How does the Xbox One stack up to those tastes, the Xbox 360, and its direct competitor the Playstation 4? Find out all that and more in our lengthy and all-encompassing launch review!

Box design

Xbox One front USB port Sync button

The original Xbox 360’s physical design somehow managed to be both sleek and awkward, its indented shape differing greatly from common hardware designs. The system could also be used in a horizontal or vertical orientation, though the latter proved dangerous to discs at times.

Early models notoriously suffered from a widespread overheating problem/soldering defect that came to be known as the “Red Ring of Death” that would take Microsoft years to resolve. Hardware revisions eventually eliminated the RROD, slimmed down the console, and reduced noise produced by the system.

The Xbox One hardware design differs greatly from its predecessor. Instead of a smooth, curvy surface the new system is rectangular with beveled edges. The face features nothing more than a slot-loading Blu-ray drive (yes!) with eject button and a capacitive power button. A controller sync button and a single USB 3 port stay largely out of sight on the left side of the box.

A very large console, the Xbox One was clearly designed to operate for long periods of time without overheating. The top of the box boasts a generous array of vents for just such a purpose. Microsoft wisely wants to avoid another RROD fiasco this time around. The robust size of the Xbox One also helps with noise dampening. The system is whisper quiet; you’d have to sit awfully close to hear it during normal use.

The downside to the new hardware’s big, boxy design is aesthetic. The Xbox One more closely resembles a VCR than contemporary game systems; a little wood paneling wouldn’t look out of place on the console face. The utilitarian 1980s design style won’t win any beauty contests. But a console’s looks don’t matter all that much in the long run, especially when subsequent revisions will probably reduce the console’s size and tweak its appearance.

Audio/video ports

Xbox One rear view ports

On the Xbox One’s backside, users will find a proprietary port for the new Kinect, two more USB ports (for a total of three), an IR blaster port, a gigabit Ethernet jack (wireless-N is also supported), and a handful of jacks dedicated to picture and sound. Audiovisual options are surprisingly limited this time out…

The only video output option is HDMI; a cable is mercifully included. Being that the vast majority of big-screen gamers (and especially early adopters) probably own HDTVs and/or home theater receivers with HDMI inputs by now, equipping the system solely with HDMI video isn’t such a bad thing.

People playing on computer monitors without HDMI can opt for an inexpensive HDMI to DVI cable if needed. BUT anyone rocking a component video-only HDTV or VGA-only monitor will have to either invest in a more expensive converter box or pony up for a better monitor.

Audio proves more problematic. Naturally the system pumps sound through HDMI, so you’re golden if your monitor or receiver accepts audio that way. The Xbox One also has a Toslink digital audio jack, which can connect directly to some receivers or via a Toslink-to-digital optical cable.

However, people who rely on analog RCA or 3.5mm audio cables are out of luck. The Xbox One has no analog sound output, not even via proprietary cable. In that situation, you’d need to buy a digital-to-analog audio converter, which tend to cost from $15-30 and are difficult to find in brick-and-mortar stores. Microsoft probably saves a dollar or so per system by excluding analog audio, but they pass along a much greater cost to certain unlucky consumers.

On the other hand, the Xbox One has something you wouldn’t expect to find in a game system: HDMI input. My $2000 gaming notebook doesn’t even have that. The HDMI input allows for some cool television and video features, helping the system live up to its name as an all-in-one entertainment box. The input port introduces some video lag when routing other gaming consoles through it though, so you probably won't want to pipe an Xbox 360 into the One.

Under the hood: Gaming power

Ryse for Xbox One gameplay
Ryse

Much noise has been made online about the difference in power between the Xbox One and the Playstation 4, both of which launched during the same month.

The two systems feature a similar 8-core AMD CPU – the brains of the system itself. The Xbox One’s CPU clocks in at 1.75 GHz while the Playstation 4’s runs at 1.6 GHz, giving Microsoft’s system a small advantage in raw processing power. This could benefit the One in games that require large-scale or complex AI, such as Dead Rising 3 or Dynasty Warriors-type titles.

In practice however, the Xbox One’s minor CPU power surplus will more likely go towards compensating for the console’s Graphics Processing Unit. Both systems utilize AMD Radeon GPUs - shame they didn’t go with nVidias and their superior physics processing. But the Playstation 4’s GPU has 18 Computer Units and 1152 shaders, whereas the Xbox One has only 12 CUs and 768 shaders. That gives Sony’s system an edge of fifty percent more graphical power, though some estimates peg it at closer to 20 percent in practice.

At launch, the Playstation 4 and Xbox One each have an exclusive clear-cut graphical showcase game: Killzone 4 and Ryse, respectively. Either game looks significantly more detailed than the previous generation of consoles could produce. It’s just that the Playstation 4 has a lot more room to grow from a graphical standpoint.

Multiplatform game performance

Platform-agnostic third-party titles from publishers like Activision, Electronic Arts, and Ubisoft tend to outnumber and outsell exclusive games these days.  Multiplatform games probably won’t differ too much assets-wise between the Xbox One and Playstation 4, actually. It’s more cost effective to share the same models across systems.

That said, multi-platform Playstation 4 launch games already outperform their Xbox One equivalents in three key areas: resolution, frame rate, and anti-aliasing. Games like Call of Duty Ghosts and Assassin's Creed IV run at 1080P on Sony’s system but only 720P on the Xbox One. They can fit more pixels on the screen without hurting frame rate, and the AA makes everything look a little smoother. The Xbox One’s upscaler also darkens colors and boosts sharpness unnecessarily, making sub-1080P games look worse than they should when displayed at 1080P.

All that might sound discouraging, but Playstation 4’s graphical edge shouldn’t make a big difference in sales potential and software support in the long run.

For one thing, most people (I’m not talking about you guys or the people who fuel console wars on message boards) can’t tell the difference between 720P and 1080P under normal viewing conditions. Play on a huge enough screen and/or sit close enough and the differences become apparent, but mainstream users won’t notice or care. And games like Assassin’s Creed IV– despite running at a lower resolution on the One – still look perfectly beautiful and noticeably superior to previous gen versions.

Let’s not forget that the original Playstation 2 was easily bested by the GameCube and first Xbox in hardware power. And yet the PS2 sold more than both of them combined. Games sell systems. If Microsoft keeps developers happy and those developers keep releasing games on Xbox One, the One will have no trouble competing with the slightly more powerful PS4. Whether or not Microsoft will actually catch up with Sony in developer relations this generation, I am less certain.

Storage

Xbox One Settings
Image courtesy ofEurogamer

The Xbox One includes a 500 GB internal hard drive with which to store the OS, games, and apps. 500 Gigs is more space than the largest 360 hard drive, and yet it feels like less. Why? Every single Xbox One game requires a full disc installation; that’s why. Retail games now have 50 GB to work with thanks to Blu-ray media, and downloadable games aren’t arbitrarily limited in size as on the 360. In other words, gamers are destined to fill the hard drive up sooner or later.

This sort-of small storage space wouldn’t be such a big deal except that it’s not user upgradable. You have to open up the console and void your warranty to access it. That’s a short-sighted decision, especially since the Playstation 4 (like the PS3 before it) allows users to swap hard drives at will. Unplugging a drive and plugging in a new one is not rocket science. If you can connect your console to a TV, you’re mentally equipped for the task.

We will at least be able to connect  external USB 3.0 hard drives in the future, Microsoft promises. This should greatly alleviate the discomfort that comes with filling up a drive and not wanting to delete anything. However, external drive support was not ready at launch and we still don’t know when it will come. Hardcore users like yours truly probably wouldn’t mind waiting so much if we only had a reasonable ETA for its arrival.

Speaking of hardcore, the moding community has already discovered how to swap out the Xbox One’s internal drive with larger and faster ones. I’d make the upgrade in a heartbeat if not for fears of punishment from Microsoft.

As for the standard 500GB drive, don’t expect to monitor drive space right away because the system currently lacks a storage management utility. That’s right, you can’t view the list of files taking up space on the drive or even how much free space remains on the drive. How did such an essential and obvious feature not make the cut before the system arrived in stores? Users can at least delete game installations from the “My games and apps” menu, but come on.

The Xbox One Controller

Xbox One controller with Xbox 360 controller

Controller preference is highly subjective. Some people will always prefer the feel of Sony’s DualShock controllers because they grew up playing with them. But from an ergonomics standpoint, the Xbox 360 controller came out ahead of the DualShock 3 with more natural analog stick placement. The 360’s awful, inaccurate d-pad (and even the slightly improved transforming d-pad) pretty much squandered the chances of an all-out win on the controller front, though.

The One’s controller hews close to the previous design, but not too closely. First and foremost for fighting game fans, the d-pad is now a proper cross shape instead of a wobbly disc. It even makes a satisfying click when pressed in any direction, providing welcome tactile and aural feedback. Nothing can replace an arcade stick like the Madcatz Killer Instinct Fight Stick for accuracy, but at least an Xbox One pad user can play the new Killer Instinct without feeling too disadvantaged.

The analog sticks also show improvement - to a lesser extent (and more debatably). They’re longer and provide greater resistance, enabling finer movements than before. That means more accuracy when aiming, steering, etc. It’s also easier to keep a thumb in place thanks to the textured edges surrounding each stick’s concave top. Clicking in the sticks to perform functions like crouching requires a bit more pressure than with 360 controllers, though.

The big new feature of the One controllers is trigger feedback. In addition to the two motors traditionally found in the grips of the controller, the left and right triggers each sport a motor as well. The controller can specifically vibrate right under your finger (and nowhere else) when you pull a trigger. The nuanced feedback this provides is difficult to describe; it just feels really good. Trigger vibration support is optional for developers, so don’t expect every multiplatform title to shake your fingers, senora.

You might not know this, but the Xbox 360 bumpers suffered from an internal design flaw (thin plastic seating) that made them fairly likely to break over time. I still have some 2005-era 360 controllers, all with at least one ailing bumper.

Well, the One’s bumpers are now much larger (there is literally no space between them and the triggers), which I suspect distributes the pressure they receive and lessens fragility. But their responsiveness suffers because it takes more pressure to push them. The bumpers will barely annoy in most games, but titles that rely on fast button presses (such as Killer Instinct) will suffer.

More happily, reports indicate that the One controller gets much better battery life than the Dual Shock 4. Controllers can even be plugged directly to the system via micro-USB cable for wired use. Good things, because the twin AA batteries are harder to swap now - the inside of the compartment lacks a diagram of which way the batteries belong.

Egregiously, the system currently lacks a way to even monitor battery life. The only sign that your batteries are nearly empty comes when trigger vibration gets disabled. What a simple and important function for the system designers to forget.

The new Kinect camera

Xbox One Kinect 2.0

Whereas the original Kinect came late in the 360’s life as an add-on (and signaled a shift in Microsoft’s first-party software priorities), the Xbox One includes the new Kinect (AKA Kinect 2.0) by default. This has the disadvantage of bumping up the system’s sticker price up $100 higher than the competition. But it guarantees that far more games will support Kinect 2.0 because every One owner has one.

This Kinect represents a substantial performance improvement over its predecessor. The camera supports a 1080P video feed, providing excellent video chat and capture opportunities. Skype video chat works beautifully with it. Even games that aren’t too Kinect-heavy can do things like display clear windows of local player’s faces.

My favorite aspect of the new Kinect is its wider field of view. The old Kinect needed to be positioned fairly high up to have any hope of properly tracking a player’s body, and you still had to stand awfully far away from it. This Kinect actually sits under my wall-mounted TV and it can still track four players at a reasonable distance of six feet or so. Finally, people with relatively small rooms can get their Kinect on.

Motion controlled games are in short supply at launch, owing mostly to the console’s rushed development cycle, I suspect. I’ve seen firsthand that Just Dance 4 plays great with  four players, but its game design doesn’t put the Kinect’s accuracy and responsiveness to the test. Larger and more complex Kinect games should start to arrive in Q3 next year.

Navigating with Kinect

Xbox One Kinect voice listening

For now, the most common use early adopters will have for the Kinect is navigating the One’s system menus.

Motion controlling the UI works about as well as it did on the 360, though the gestures have changed. You have to hold a hand up to activate the motion cursor instead of waving it around. To scroll the screen left or right, users now have to start with an open palm, close it, and then drag in either direction. Not a bad gesture, but I wish resting the cursor against the edge of the screen worked as well.

With the motion cursor enabled, users can select things in two different ways. The first is to float the motion cursor over a tile for several seconds, just like on the 360. It takes too long as always and you still have to deal with cursor wobble. We can also now float the cursor over an item and push forward to choose it. Wobble affects the push gesture just as much; the first time I used it the cursor moved and selected the wrong thing. Pushing is faster though.

Voice commands­ fare much better than with the last Kinect, insofar as the Xbox One UI supports voice for almost every function, as do some apps. The Xbox 360 Kinect tended to have voice commands for some functions but not others, almost completely negating their usefulness. But now there are so many commands, and they don’t all follow the same design logic.

Famously, saying “Xbox On” wakes the system from standby but only “Xbox Turn Off” puts it to sleep. It ends up being difficult to learn and remember all but the most common commands. Microsoft has published a voice command cheat sheet PDF, but with more intuitively designed commands it wouldn’t be necessary.

Talking to the Kinect and using it to launch apps and games is actually pretty fun, initially. Remember how I said voice commands are useless if you can’t use them for everything though? Well, they also lose their worth if they don’t work all the time. Spoken commands work often – probably 70-90 percent of the time, depending on voice and environment. But when you have a physical controller with 100 percent efficacy, how many times will you feel like repeating yourself?

Voice commands perform especially poorly when more than one person occupies the room. Okay, the Kinect won’t hear my command if I speak it while someone else is talking. I can live with that. Problem is the Kinect frequently – as in all the time – misinterprets ambient speech as voice commands.

Innocent conversation will often set off the device’s listening mode as if someone had spoken “Xbox.” You’ll then have to either say “Xbox Stop Listening” in order to clear the on-screen display or just wait it out. The Kinect also picks up nonexistent voice commands during movie playback, so much so that we were recently forced to disable the device in order to watch a movie in peace.

I don’t doubt that the Xbox One Kinect’s voice recognition will improve over time. It just has a long way to go before it can graduate from a curiosity to a properly reliable method of input.

Xbox Fitness

Xbox Fitness for Xbox One

Actually, Xbox Live Gold members will find Xbox Fitness to be quite a good showcase for the Kinect (other than the game's lack of proper voice command support). Xbox Fitness is one of those games that people who don’t care about non-traditional games, physical fitness, and getting off the couch will dismiss outright. But every one of us should care about exercising, especially since Xbox Fitness makes it kind of fun.

Xbox Fitness is a downloadable exercising game/app. Instead of working out to CG mannequins like we did with original 360 Nike Kinect+ Training and similar titles,  this one has players working out to actual live-action videos starring fitness icons like Jillian Michaels and Shaun T. The use of live-action is clever because people who don’t play many games (like your girlfriend or mom) will accept Xbox Fitness much more readily than they would artificial polygonal characters. I imagine the footage cuts down on production costs too, though the developers still have to make the game read player movements and compare them against the trainer’s.

Don’t think Xbox Fitness consists solely of videos and nothing else. To the right of the training video, you’ll see a highly accurate silhouette depicting your movements. The game also displays heart rate, time remaining, Fitness Points earned, and your star rating for the workout. Functionally, Xbox Fitness provides all the visual feedback you’d get from previous gen fitness games - and more. It also features friends leaderboard support (if you don’t disable it) and 21 Achievements worth a total of 1,000 GamerScore.

At present, the game offers 17 free workouts for Gold members and a handful of paid workouts ranging from $9.99-29.99 in price. Non-Gold subscribers can buy workouts individually, though that’s a poor value compared to subscribing.

Xbox One dashboard

Xbox One Home screen

The One’s main console interface is based on Metro/Modern UI concepts, much like Windows Phone, Windows 8, and the current Xbox 360 dashboard. In some ways the new UI easily surpasses the 360’s, whereas it falls far below in others.

To start with, the glut of ads that bogged down the 360’s dashboard have all but disappeared from the new design. The top level of the new dash itself consists of only three pages right now instead of practically a dozen, so they don’t have as much room for ads anyway. You’ll find only one vertical column of three advertisements along the right side of the main page, but that’s it.

I wouldn’t be surprised if the allure of advertising dollars and the chance to annoy millions of paying customers eventually proves too irresistible to Microsoft as it did with the 360. But for now things are clean and unobtrusive.

On the Home page of the dashboard clockwise from left to right, you’ll find:

  • a tall vertical tile displaying a smattering of Achievement and friend info (this leads to the Profile and Friends interfaces)
  • a large box showing the most recent game or app that is currently running or tombstoned in the background
  • a tile for snapping or unsnapping apps and another tile that leads to the “My games and apps” installed on the console
  • five tiles at the bottom dedicated to launching the disc in the drive and recently used apps

This Home page is so well designed, putting every common function right at the user’s fingertips. I would like to see my avatar animating along the profile and friends column, and perhaps a social ticker at the bottom (à la the Playstation 4) but from a functionality perspective the Home page already bowls a perfect game.

The actual dashboard visual theme falls on the stark and ugly side, though. Players can select from a too-small pool of colors to act as a tile theme, but the background remains pitch black. That works on Windows Phone, but here it leaves way too much cold, black space. Perhaps the Xbox One design team has never witnessed Windows 8.1’s user selectable background colors and images?

Keeping track of games and apps

Xbox One games and apps screen
This image and several others courtesy of GhostRobo

Scroll left of the Home to see your Pins. As with the 360, pinning games and apps allows users to jump straight to their favorite content. Only here Pins load instantly instead of taking a million years, making them way more useful. Anything installed on the hard drive can be pinned – very convenient.

The only downside to Pins at present is keeping them ordered. You can choose to move a tile to the front of the list, but not manually rearrange them. Microsoft needs to go all the way with the modern UI here, not halfway. Windows Phone and Windows 8 both allow users to relocate tiles at will. The process of selecting a tile and then assigning it to a specific new location can’t possibly be all that complex. Hopefully we’ll get proper Pin organization in a future update.

Users can also launch things from the “My games and apps” page linked from within the Home page. As with the Pins page users can press the Menu (formerly Start) button when highlighting any game or apps to:

  • launch the app
  • pin or unpin it
  • check its download progress
  • view add-ons
  • uninstall it
  • visit its Store page.

All handy features, though the inability to jump to a game’s Achievements list from the context menu is conspicuously absent.

The real glaring omission with the My Games and apps page – emblematic of the Xbox One UI’s rushed and incomplete nature – is a complete lack of organization. Installed games and apps simply get thrown onto the same big list with no divisions by type of app or anything. Nor can we even move tiles to the front. The slipshod grouping of games and apps makes finding one manually rather unpleasant. Far easier to speak “Xbox go to…” followed by the app name, for the time being.

Storefront

Xbox One Games store

To the right of the dashboard’s Home page you’ll find the Store page. The single, clean page leads to four store sections: Games, Movies & TV, Music, and Apps. Grouping the stores together is much more intuitive than on the Xbox 360, where each storefront appears on a completely different page. At the bottom of the main Store page, users can also use Bing to search all stores by text or voice.

Game discoverability was a huge problem on the Xbox 360 that Microsoft has made some inroads towards fixing on the One. All retail games will be offered digitally from day one; a huge improvement from the 360’s retail-first policy.

Gone is the division between retail releases and Xbox Live Arcade titles; all games receive the same classification and can offer the same Achievements and features. For fans of XBLA and smaller downloadable games like me, this makes actually finding download-only titles harder. But in the previous generation, many players wrongly thought of XBLA games as lesser titles and ignored them outright. At least non-retail titles like Peggle 2 won’t look like second class citizens now.

The Games Store offers the following sections and features from left to right:

  • Featured games (most of the first page)
  • Search games, use a code, and one advertisement (all in a column at the right of the first page)
  • New releases (one column and a link to a separate section)
  • Add-ons (one vertical tile linking to a separate section)
  • Top games right now (two columns and a separate section)
  • Popular games (one column and a separate section)
  • Recommended for you (one column and a separate section)
  • Top selling (one double-wide column and a separate section)
  • Top rated (one column and a separate section)

That amounts to three pages worth of horizontal scrolling to see everything – a little much. Other than a sales section (which surely will come in time), it has almost everything you could want in a storefront.

Xbox One Bing demo search

Everything except for demos, that is. Xbox One games (even strictly downloadable ones) are no longer required to offer demos like XBLA games were. A scant few demos (four so far) do exist for One games, but someone forgot to give them a category on the store. The only way to discover them is by saying “Xbox Bing Demos” or just typing “demos” in the Bing search bar.

Movie and Music Stores

Xbox One Movie Store World's End

Instead of a pure Xbox Video storefront, this section combines video offerings from the many video services supported by the Xbox One: Xbox Video, Netflix, Crackle, everything.

Selecting an individual title allows users to read its synopsis, ratings, and even casting info. Cool stuff. But to actually see which video service offers the show or movie, you have to choose to watch from within the title menu. Only then do the purchase and rental options come up – an unnecessary extra step.

If you only want to watch things directly from within Netflix or whatever, just use that service’s individual app instead of the Store. Xbox Video also comes as a separate app download, allowing users to buy or rent directly from within the app.

The Music store consists solely of Xbox Music offerings at present. I do hope to see Amazon Cloud Player support eventually. Like Xbox Video, you’ll need to download the Xbox Music app to actually use Microsoft’s music service.

Snap to it

Xbox One Hulu Plus Snap

The Xbox One’s single largest innovation over other consoles is its ability to “snap” most apps (not games) to a column along the right side of the screen. To snap or unsnap something, head to the Home screen and pick the Snap tile. Talkative users can also opt to say "Xbox Snap It" followed by the app name.

A snapped app continues to run in the foreground while the user plays a game or uses a different app in the main panel. Visually, this resembles Windows 8’s vertical split-screen function or simply running two traditional Windows apps on the same screen. Double-tapping the Home button or speaking “Xbox Switch” lets you switch between controlling the main panel and the snapped one.

The purpose of snapping an app might be unclear to some people. Humans can only concentrate on one visual element at a time, after all. That complaint forgets that multiple people might want to share a TV. One person can focus on the game while another watches a snapped app, for instance.

The Snap feature’s usefulness almost entirely revolves around videos and multimedia functions. Users can snap video apps like Netflix, YouTube, and even live TV (thanks to the console’s HDMI input) to the side and listen along to them while playing a game.  The benefit should be obvious for anyone who likes to keep up with sports or other live events while actively doing something.

Snapping benefits us non-sportos as well. Playing a grindy or non-story-intensive game while listening to a show or podcast can be highly entertaining. Following a YouTube strategy or collectible guide while playing a game becomes way easier with snapping since you don’t have to move your head between one screen and another.

Note that Netflix doesn’t allow profile selection from the snapped window. If you have multiple profiles set up, the window will just appear blank. You have to switch it to the main window, select a profile, and then switch back in order to watch anything while snapped. That will probably get fixed at some point.

The Snap feature is a game changer that will quickly integrate itself in some users’ daily lives and gaming and viewing habits. But the feature is undercooked in one very important area: sound. Right now, users can’t toggle between the snapped app and primary app’s sounds at will. The One just mixes both sound sources together, creating a cacophonic experience when watching/listening to an app while playing a game.

As a temporary workaround you can use a game’s sound options (if present) to lower or mute the game’s volume. That’s a hassle though, especially having to turn the sound back up when you’ve unsnapped the app.

Video playback

Xbox One OneGuide Guide

We’ve already touched on video and music, but both deserve further elaboration. Microsoft has positioned the Xbox One as an all-in-one entertainment device, one that you’ll use for all home video and audio entertainment on top of gaming. Will it actually replace your Blu-ray player and Roku though?

In the United States, probably so. The system boasts some advanced television guide functionality when paired with a compatible cable box through the HDMI input port. This same functionality will come to the United Kingdom eventually, though Microsoft hasn’t said when. It might become available in other regions later on or not at all; nobody knows.

Obviously that US-centric approach lessens the console’s impact in other countries. But let’s not overplay the importance of a console-provided programming guide. Anyone with an HDMI-capable cable or antenna receiver can still pipe the video into the Xbox One and enjoy the benefits of snapping and access to other Xbox features while watching. Your cable box’s guide will still work like it did before the One came along.

Some people (like me) don’t even use cable, instead opting for streaming video services like Netflix and Hulu Plus. The Xbox One works with all the important North American streaming services, though Amazon Cloud Player for music and niche video services like Crunchyroll would still be appreciated. They will surely come over time.

The One’s UK video offerings hit most of the important notes, including Netflix, Amazon LoveFilm, and NOW TV. The console does lack a few important video apps though: BBC iPlayer, Sky Go, and ITV Player. All are available on the Xbox 360, so Xbox One releases should happen eventually too.

Blu-ray disc playback requires a download of the Blu-ray app, which really should be included by default. Voice commands don't work during Blu-ray playback at all, oddly. Otherwise the One plays Blu-rays as well as expected, though I did run into a bug where only rear speaker sounds came through the front speakers. We couldn’t hear the dialogue and re-launching didn’t help, forcing a switch back to my regular Blu-ray player.

One quick, minor nuisance with video playback: to bring up video controls like Play, Pause, etc. you have to press the B button. The A button performed that function on the 360; there was no reason to change it.

Streaming from Windows and Music playback

The Xbox One bests the Playstation 4 at audio playback because it can actually play CDs and supports DLNA streaming. In other music respects however, the One falls well short of the 360.

Streaming supported video and audio formats from a Windows 7 or 8 system works, but only in a rudimentary capacity. You have to select video files directly from the PC and choose the “Play To” function to stream a file to the console while running Xbox Video or Music. Some users have managed to stream using the Skifta app for Android as well. Either method is a huge hassle.

The alternative music streaming option is to buy an Xbox Music pass, which costs ten bucks a month. But even then, music added to the Xbox Music library by the user can’t be streamed – not even from the cloud. A Music Pass just lets you play music you’ve bought or rented from Xbox Music, not stuff you ripped on your own.

Nor can the Xbox One rip CDs to the hard drive, even though it can play them. I doubt many users used that feature on the 360 once streaming took off in popularity, but it still lessens what the One can do compared to a home theater PC or its predecessor.

The other big musical disappointment is the absence of custom soundtracks. The feature, pioneered on the original Xbox and refined on the 360, allowed gamers to substitute a game’s soundtrack with their own music (either from the console’s hard drive or streamed from Windows). The One can’t even use purchased content from Xbox Music as a custom soundtrack.

Users can snap Xbox Music to the side and listen that stuff while playing a game, but that eats up screen real estate and still requires manually turning down a game’s music. We can only hope custom soundtracks return as a system level feature someday, but that seems unlikely.

Video capture and sharing

Upload Studio for Xbox One

The Xbox One does offer a cool video function that the 360 never did: in-game video capture and sharing. The system automatically records the last five minutes of gameplay to the hard drive. Players can either say “Xbox Record That” to quickly save a 30-second clip, or launch the Game DVR app to save a clip ranging from 30 seconds to five minutes.

Having saved a video, gamers may then edit it in the separate Upload Studio app. It can trim the footage, create a montage, or combine footage with Kinect-recorded video as bookends or Picture-in-Picture. Any saved videos are sharable to SkyDrive and also appear in friend feeds for easy viewing from within the console.

The One bests Playstation 4 in video editing options, but it can’t stream live gameplay or take screenshots. Upload Studio also lacks the obvious features of direct YouTube and Facebook uploading, though both are promised for the future. For now, players have to share to SkyDrive, download the video on a Windows device, and then manually upload to YouTube.

Social features: ARGH

Xbox One Friends Feed GhostRobo

Right out of the gate in 2005, the Xbox 360 launched with the most comprehensive and well-integrated social features that consoles had ever seen. Microsoft would go on to expand some of these features and add new ones over time, but the vast majority of its social functionality was present and perfected from the start. Things like the friends list, messages, recently met online players, and Achievements? All there and well-integrated on day one.

The competing Playstation 3 attempted to catch up over the years, but Sony never managed to add cross-game party chat to that console. The feature debuted in 2008 on the 360. Only on the 360 in the last generation could a group of gamers form a party and communicate via voice chat regardless of what game each member was playing. Inviting members of the party to join an online game proved easy as well.

All of those things helped justify the price of Xbox Live Gold to socially-minded gamers even while Sony chose not to charge for Playstation Network access on the PS3. If you really cared about online communication, persistent and sharable Achievements, and interacting with friends in the best possible console environment, the Xbox 360 was always the easy choice over its rival.

How strange then that things have reversed in the new generation. The Xbox One can’t hold a candle to the Xbox 360 or the Playstation 4 in social features. It’s like Sony decided to go after the Microsoft audience, and Microsoft decided to assign people who’ve never played an Xbox 360 or modern console games in general to design the Xbox One’s social features.

Where to start? With the Guide button, of course. It goes by the Home button name now, and all it really does is jump between the Home screen and whatever game or app(s) are currently running. That works fine on Windows Phone and Windows 8, but not a console built to play games and succeed the Xbox 360.

On the One, we have no quick access to friends lists and messages. You can view those things but it takes several steps. We can’t browse players met online, so forget about making friends with or reporting random players. There is no notification when friends get online.

Party and game invites don't get sorted with messages as they did on the Xbox 360; they're tucked away in the Notification Center, which isn't even found under the profile and friends menu. Instead, the Notification Center is a tiny globe at the top-left corner of the Home screen. Finding invites there isn't a big deal once you learn where it is, but the more intuitive location for the Center would be with the other Friends content. Invites and notifications can't be deleted, either.

Messaging falls short too. The Xbox One can’t play audio messages sent from the 360, just like Windows Phone, Windows 8, and Xbox.com. I refuse to believe that the 360’s voice message format is so complex that no other platform known to man can read it. Someone at Microsoft just doesn't want us to hear those voice messages, perhaps because voices haunt his every waking hour.

Nor does the Xbox One have a voice message format of its own; it can’t even send voice messages. We can text message each other, but the system doesn’t support USB keyboards (another super basic feature) so you have to use a controller or do like me and respond from a different platform.

For all those complaints, the Xbox One does improve over the 360’s friends structure in a few little ways. I sat on a full 360 friends list for years, having to drop someone off whenever I made a new friend. On the One we’re no longer limited 100 friends; you can have up to a thousand. To help keep track of all those people, friends can be favorited.

People can also follow other users without befriending them, much like on Twitter. Only when both individuals follow each other do they become full friends. Activity of actual friends such as Achievements earned and videos uploaded gets displayed on a friends feed page as well. I’d still love a friends ticker on the main dash but the friend feed is a good start.

Party Chat

Xbox One Party Chat

Oh, parties. Truly the Xbox One’s single most glaring flaw. For one, parties, Achievements, and the like are no longer system level processes. Join a party and you enter a snapped app. Parties are the only snapped application that can be minimized without interrupting their function, for better or worse. And the party feature does get much worse.

Many users report difficulty entering into parties at all. The same players can join Xbox 360 parties just fine, so let’s not blame router NAT issues. Sometimes you just won’t be able to enter a party or will have to make multiple attempts at doing so, all because software is hard to program, okay?

Even having entered a party, users can’t automatically talk to each other. You have to manually enable party chat, inexplicably. Then the chat will either work or not work for one or more members of the party. It took loyal reader Jonathan Dollison and me several minutes of experimentation and negotiation outside of Xbox Live in order to successfully be able to hear each other.

Assuming everybody can hear everybody else, things still won’t be rosy.

The system really wants everyone in a party to play the same game. If the party leader is playing a game, the other members will be spammed with invites at the bottom of the screen endlessly until they join the game or leave the party. These invites also clog up the Notification Center. Forget about playing the same game and not joining the leader's multiplayer session. Killer Instinct literally wouldn't allow me to access the game menus or do anything else until I relented and entered my friend's lobby.

Even if everybody participates in the same game, chat problems persist. Players in public games can still hear you talk in some games (Battlefield 4 and Need for Speed: Rivals, possibly others), even if you’re in a party or Skype chat. You can still hear them too. Why aren’t those audio streams kept completely separate? Because it’s mixing audio sources, just like when playing a game with a snapped video or song.

The party situation has been uncomfortable for early adopters, but just yesterday Microsoft promised that “it will get better.” Let’s hope things improve sooner rather than later.

Achievements

Xbox One Killer Instinct Challenges and Achievements

Achievements, those highly coveted Xbox Live social features that helped sell many of us on Windows Phone and Windows 8, have changed a bit for the new console.

On the 360 and Windows platforms, players often couldn’t track progress made towards individual Achievements. Think of games that award an Achievement for getting 1,000 kills, for example. Unless the developer specifically coded a way to track those kills into the game’s UI, you just couldn’t tell how many kills you made.

Xbox One Achievements support built-in progress tracking (if the developer chooses to use it), so you can see progress directly from within the console and even at TrueAchievements.com. That should make grinding Achievements feel more attainable and less like a crapshoot.

Apps like Netflix have Achievements now, but they're not worth any GamerScore. Games can have time-limited Achievements called Challenges which don't add to GamerScore either. The latter makes sense since gamers hated missing out on XBLA Full House Poker's seasonal Achievements. App Achievements that don't contribute GamerScore to our profiles don't seem all that meaningful though.

When Achievement notifications pop up in game, they now match the color of your profile settings. Cool! But instead of tapping a button to quickly view the Achievement description, you have to press and hold Home. The Xbox One jumps to the Home screen momentarily and then shifts to another screen dedicated to Achievements. From there, you have to manually select the Achievement in order to actually see its description. Pressing the Play button at the bottom of the screen will then jump back to the game. Way slower and less pleasurable than on the 360.

Browsing Achievements has become harder in general because each Achievement is now represented by a giant screenshot instead of a manageable icon. The screenshots would be cool if they came from the actual in-game moment the player earned the Achievement. But no, they are prefabricated pictures. The unaffiliated TrueAchievements website provides a superior browsing experience right now; the Xbox One should follow in its example and shrink those big honking images.

Just like friends made through the Xbox One, Achievements can’t be viewed on Xbox.com yet. The only way to view either thing from outside of the Xbox is using the Xbox One SmartGlass app. Sure, the Achievements contribute towards the overall GamerScore that you can see from Xbox.com and other devices. But the invisibility of the Achievements and friends themselves makes them feel less significant (and permanent) than ever.

Overall Impression (at launch)

Killer Instinct gameplay Glacius Jago
Killer Instinct

The Xbox One had a lot to live up to when it finally arrived in stores. The Xbox 360 arrived first to market in the previous generation, established an armada of loyal paying Xbox Live subscribers, and maintained a reputation for the best social functionality in gaming. This new generation has been long in coming, giving Microsoft plenty of time to prepare an evolution of what gamers loved last time around.

Inexplicably, the new console’s design team threw nearly all of that away and started from scratch when designing the Xbox One’s user interface and functions. They fixed things that weren’t broken, and quite obviously didn’t give themselves enough time to even do that. So many basic features of the One are missing, buggy, or halfway finished even though the console is now on sale.

Things aren’t all that bad, though. Almost everything that the new system lacks can be added or refined via software updates. The only real question is when those improvements will happen. I would love to see the party chat bugs fixed before December ends, but substantial new features and changes will likely trickle out well into next year. At least Microsoft is responding to user feedback through Major Nelson and other channels, so we have every reason to be hopeful.

Bugs aside, anyone who buys an Xbox One right now will have an excellent machine for playing videogames. The One’s launch software lineup is diverse in genre and filled with high quality titles:

Games, that single aspect that matter most on a console, do not disappoint.

The One also has a strong start as a video playing device. The ability to snap video apps or cable streams to the side of the screen has so much entertainment potential. That the new console runs extremely quietly and should never overheat will also help cement it as your go-to device for TV and movies.

The Xbox One retails for $499.99 and can be purchased at the Microsoft Store as well as other third party retailers such as Amazon.com and Best Buy. The package includes the console, one wireless controller, the Kinect device, a headset for voice chat, an HDMI cable, and an external power supply.  Keep in mind availability may be hit and miss until inventory can be built up after such successful launch day sales.

Seasons updated, now playable on Windows Phone 7.x devices

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Seasons

Seasons is an infinity/endless runner game for Windows Phone that was recently released in the Store but had a few glitches that prevented it from loading to Windows Phone 7.x devices.

An update has been released taking the game to version 1.1 and the game loads and plays just fine on Windows Phone 7.x devices.  The update also improves multiplayer match making and fixes a few minor bugs that were discovered after the initial release of the game.

The multiplayer games are played over a local network with your character running in the foreground and your opponent running in the background.  It took a little time for the two devices to connect in the multiplayer mode which took a little of the excitement out of things.  The update speeds up this connect, making the multiplayer mode more enjoyable.

There is a free trial version available for Seasons with the full version running $.99.  It is available (and working) for both Windows Phone 8 and 7.x devices.  You can find Seasons here in the Windows Phone Store.

QR: Seasons

The best racing games that you can get for Windows Phone

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Windows Phone Central Roundup: Racing Games

Windows Phone Central Game Roundup: Racing Games

Racing Games can be a highly addictive past time from our Windows Phones and the Store has a respectable collection of racing titles to choose from.  You have boat-racing games, motorcycle-racing games, automobile racing games and even airplane racing games. 

In this week’s Windows Phone Central Roundup, we take a look at four racing titles that will appeal to everyone’s need for speed.  We do stray from the path a little and take you out from behind the wheel with to of the games in this week's roundup.  Each title is an entertaining option to consider and are appealing additions to the Windows Phone gaming library.

Asphalt 8: Airborne

Asphalt 8: Airborne (trial/$.99)

If you have a dollar that is burning a hole in your pocket, spend it on Asphalt 8: Airborne.  You will not be disappointed.

Asphalt 8: Airborne is the latest in the Asphalt racing series and takes the game to new heights with plenty of racing, airborne stunts and high performance cars.  Graphics are outstanding, race courses challenging and it won’t take long before you are leaning into the turns.

Asphalt 8: Airborne
Asphalt 8: Airborne Main Menu

The game has forty-seven high performance cars that can be purchased through the racing credits you earn with each race.  You can also purchase car packs via in-app purchases as well as credits if you want to get a jump on building your garage.

You race in nine different settings with the career mode having eight seasons with one hundred eighty events to compete in.  You also have simultaneous multiplayer games where up to eight Asphalt 8 players can compete online.

Asphalt 8: Airborne
Asphalt 8: Airborne Garage

Game play is simply fantastic.  You can control your car with your Windows Phone tilt sensors or on-screen controls.  Acceleration can be set to automatic or manual.  The racing screen will have your turbo boost level in the top center, along with your speed.  Depending on the event, you may have your racing place listed and a map of where your opponents are as well.  The Heads-up Display is nicely done and does not interfere with your racing view.

Asphalt 8: Airborne
Asphalt 8: Airborne

Courses have ramps to allow you to jump across obstacles and on to short cuts as well as ramps for barrel rolls.  Slow motion graphics kick in during key points of the race to add emphasis and illustrates the high graphical quality of the game.  As you complete events, you will earn stars and credits based on your performance.  Credits can be used to buy new cars and upgrade your existing fleet.  When you earn enough stars, additional seasons and events are unlocked.

My only nit with Asphalt 8: Airborne is that it can be rather difficult to see oncoming traffic in some of the venues.  The developer added a nice touch by having oncoming cars flash their headlights but buses seem to want to sneak up on you.  This does add to the challenge of the game but can be a little frustrating.

Asphalt 8: Airborne
Asphalt 8: Airborne

Asphalt 8: Airborne is a quality addition to the Asphalt racing game series and is a must for all the racing hounds in the audience.  There is a free trial version available for Asphalt 8: Airborne and the game is available for Windows Phone 8 devices.  The full version will run you $.99 (a steal) and you can pick up your copy of Asphalt 8: Airborne here in the Windows Phone Store.  Asphalt 8: Airborne is an 819MB download so patience is needed for the install.

Are you looking to race on a bigger screen?  Check out Asphalt 8: Airborne for Windows 8.  There is a trial version for the Windows 8 version with the full version running $1.99.  The Windows 8 version does require 2GB of RAM and you can find your copy here in the Windows Store.  Playing Asphalt 8 on a tablet is rather enjoyable.

Dhoom:3 The Game

Dhoom:3 The Game (free)

Dhoom:3 The Game is the official game for the movie Dhoom:3.  Instead of sitting comfortably behind the wheel of a high performance car, Dhoom:3 places you behind the handlebars of a high performance motorcycle.

Dhoom:3 is an endless racing game where you navigate through the streets of Chicago evading the police and your archenemy.  Along the way, you can collect coins that can be used to upgrade your motorcycle, unlock new bikes and unlock new racing outfits.  If you want to get a jump on things, you can buy coins through in-app purchases.

Dhoom:3 The Game
Dhoom:3 The Game Store

To help you avoid capture or crashing, you have protective shields that can be deployed, a sonic pulse that will blow away everything in your path, and a nitro boost to give your motorcycle a little more zip.

You have the choice of two gaming controls, tilt or an on-screen touches that steer your motorcycle.  Acceleration is automatic with both of the control options.  The tilt controls are more enjoyable and responsive.  The touch steering seemed overly sensitive, sending the bike into the side of a building.

Dhoom:3 The Game
Dhoom:3 The Game Game View

Your racing distances can be posted to Facebook and submit to the games online leaderboard for bragging rights.  Dhoom:3 The Game is an action packed, fast paced, entertaining racing game for our Windows Phone that compliments the movie extremely well (see the official movie trailer below).  The only thing missing is a few ramps to get your motorcycle airborne.  

Dhoom:3 The Game is a free game, available for Windows Phone 8 devices that you can pick up here in the Windows Phone Store.

Turbo Racing League

Turbo Racing League (free)

While Dhoom:3 The Game is the official game for the movie Dhoom:3, Turbo Racing League is the official game for the DreamWorks movie Turbo.  Turbo Racing League also pulls you out from behind the wheel of a high-performance car.  Instead of racing a vehicle, you are racing snails. 

Turbo Racing League
Turbo Racing League Racing Menu

The game features nine unique racing tracks, special race events, performance and design upgrades for your snail, and rather impressive graphics.

The game features four game control options, tilt sensors, touch controls, joystick controls or button controls.  I am not a big fan of the on-screen controls simply because they take up room on the screen and block the quality graphics.  Tilt sensors or the touch controls (tapping the right part of the screen to steer right, etc.) seem to work the best with Turbo.

Turbo Racing League

Acceleration is accomplished in unique fashion by initially launching your snail from a slingshot.  From there you continue your momentum by steering your snail over acceleration pads (green pads with arrows).

Along the race track, you will find tomatoes scattered about that you can collect and use to buy your performance and design upgrades.  You will also get an amount of tomatoes at the end of the race based on your performance or you can buy tomatoes through in-app purchases.

Turbo Racing League
Turbo Racing League Garage 

Turbo Racing League is a fun, well drawn up, casual racing game.  It may not be your traditional racing styled game but it isn’t a bad change of pace.  I can see it appeal to Windows Phone gamers of all ages and, if applicable, a nice gaming title to add to the Kid's Corner of your Windows Phone.

Turbo Racing League is a free game available for Windows Phone 8 devices.  You can find your copy of Turbo Racing League here in the Windows Phone Store.

Drag Racing

Drag Racing (free)

Getting back behind the wheel of a car, the last game in this week’s roundup places you on the short track.  Drag Racing is a casual racing game that is feature rich with over fifty cars to purchase with your racing winnings, plenty of upgrades and head to head racing with your friends.  The object of the game is simple, cross the finish line quicker than your opponent does.

The main menu has options to jump into the race, visit your garage where you can upgrade your existing fleet, visit the car dealer to buy new cars, and modify your gaming profile.  Settings are also accessible from the main menu and cover sound/music levels, visual options (large shift lights, smoking tires, etc.), game controls.  You can also view the game's privacy policy through the settings menu.  Game controls allow you to turn on/off multi-touch, the ability to downshift, metric power display, and metric weight and speed displays.

Drag Racing
Drag Racing Gaming Modes

Drag Racing has two race strip lengths (1/4 and 1/2 mile) and five racing modes that include:

  • Quick Race: A fast, simple way to get into the game.  This game mode has four levels of difficult that include Beginner, Amatuer, Pro and a Boss Test.  The greater the difficulty, the greater the prize money. 
  • Career: You race against a series of opponents to earn cash and unlock vehicles.  You can choose your difficulty levels with the more difficult levels having greater cash earnings. 
  • Multiplayer:  Here you race against another Drag Racing player’s car.   You don’t race against another player but rather a recorded run by their car.  This mode has four internal gaming modes that set the difficulty of the race. 
  • Friends: This is the multiplayer game where you can race head to head against a friend.  You’ll need to send out an invite to your friend’s registered profile and then you can compete head to head. 
  • World Records: Race against the best times posted by other members and the cars that were used to set them.

As you win races, you earn cash or you can get a jump on things and buy cash via in-app purchases.  Whatever the means, you can use your cash to buy new cars and upgrades.  Upgrades include engines, wheels, suspension, nitro packs, and turbo boosters.  You can buy new paint jobs and fine-tune your car’s performance ratios.

Drag Racing
Drag Racing Car Showroom

The game screen has you watching the drag race from a profile view.   At the start of the race, an accelerator pedal appears to let you rev your engine.  Once the green light drops, the accelerator goes to the floor and your attention moves to shifting gears.  As your engine RPM’s reach the red zone, you’ll tap the up shift arrow on your steering wheel. 

Drag Racing
Drag Racing Upgrades

If you have upgraded to add nitro to your car, a blue nitro button will be displayed on the lower, left side of the screen.  When the time is right, just tap the blue button for a boost.  On either side of the tachometer, you will see your current gear and speed displayed.

At the end of each race, you will get a summary of your performance and earnings.  Even if you lose the race, you can earn money for good shifts (shifting in the green range of your RPMs) and fast starts.

Drag Racing
Drag Racing Game Screen

Drag Racing may lack the course navigation challenges of other racing games but is still an enjoyable game to play.  Graphics are well done, sound effect decent (some of the cars are a little on the whiny side), and there is plenty of gaming to keep you busy.  It is a good gaming option to consider when you only have a few minutes to spend on a racing game.  You can easily knock out a few races in the matter of minutes.

Drag Racing is a free, ad-supported game (you can get rid of the ads via in-app purchase) that is available for Windows Phone 8 devices.  You can pick up your copy of Drag Racing here in the Windows Phone Store.

Which fills your need for speed the best?

So which is the standout gaming title this week?  Easy answer, all four.

If you have either just a fondness or a passion for racing games, all four of these games will be enjoyable and fine additions to your Windows Phone gaming library.  Even those who are the fence about racing games will find appeal with each of these titles.

Sure, Asphalt 8: Airborne is probably for the more serious racing gamer but Dhoom:3, Turbo Racing League and Drag Racing are all strong contenders in their own right.  All four games approach racing from slightly different approaches.  Each has quality graphics, challenging game play, and each are fun games to pass the time with.

Oh, while all four titles are available for Windows Phone 8, each is compatible with 512MB devices.  Asphalt 8: Airborne gets rather challenging (but enjoyable) when played on the small screen of the Nokia Lumia 520.

If we have missed your favorite Windows Phone racing game, let us know in the comments below.

QR: Racing Games

Hugely popular game Angry Gran Run speeds on to the Windows Phone Store

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Angry Gran Run

Angry gran is fuming and she needs to get running. Take to the streets and make some distance between yourself and the Angry Asylum, which is ran by Fred the agent in white. If you're a fan of your gran and view the elderly as superheroes, this is the game for you. Unfortunately, Granny requires some assistance in escaping. Leg it past the break for more details on this popular title.

Players are tasked with running, jumping, dashing and sliding over numerous obstacles in a rather humorous and crazy endless running adventure. Already established on both iOS and Android, Angry Gran Run shares similar traits with the likes of Temple Run, but adds its own take on the genre with different types of gran and even a whacky penguin costume.

If the endless fun wasn't enough alone, gran can equip optional upgrades like bullet time and invincible shields, just for that added "awesome." There are missions and tasks that can be completed as your progress through the run, including the accumulation of points and more. Since this a free game, there are in-app purchases available to give you a head start with coins and bonuses - but this isn't mandatory.

For instance, there's a 2,200,000 mega pack available for $79.99, just in case you're looking to really boost your account.

Angry Gran Run

Controls are simple, the music is catchy and you're able to take out youths in tracksuits along the way - what more could a game possibly need? Oh, and be sure to watch out for aliens.

The game encourages you to collect coins to increase the score multiplier, but the currency can also be used in the store (if you play enough, you shouldn't require to purchase coins with real cash, but it's nice to have the option).

You can download Angry Gran Run from the Windows Phone Store for free (makes use of in-app purchases). If you're wanting to play through the original version, check out Angry Gran Run over on Box10.

QR: Angry gran Run

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